vrc-mcp-proxy
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TDQS
Scored across 14 tools
Each tool targets a distinct operation (debugging, code execution, game object CRUD, scene management, etc.) with no overlap. Descriptions clearly differentiate similar-sounding tools like manage_gameobject vs find_gameobjects.
Most tools use a verb_noun pattern (e.g., execute_code, find_gameobjects, manage_scene). The only exception is unity_reflect (noun_verb), but it's a single deviation from an otherwise consistent convention.
14 tools cover a broad range of Unity editor operations without being overwhelming. The count is well-suited for the server's purpose of comprehensive editor control via MCP.
The tool surface covers core workflows like CRUD on game objects, scenes, assets, packages, camera control, and editor state. Minor gaps exist (e.g., no dedicated animation or UI tools), but the set is functional and extendable.