vrc-mcp-proxy
Provides a proxy to the MCP-for-Unity server, enabling AI agents to interact with Unity by exposing tools for code execution, asset management, and console output correction, with additional safety and idempotency guards.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@vrc-mcp-proxyMove the 'Player' prefab to the 'Resources' folder."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
vrc-mcp-proxy
An owned stdio MCP interception proxy that wraps the pinned
MCP-for-Unity server
(mcpforunityserver==10.1.0, via uvx) and corrects a handful of ways its transport
lies to the model — a "success:false" that actually moved the file on disk, a snippet
silently executed twice by a connection-level retry, a benign importer line mis-tagged as
an error, a timeout that doesn't mean the work didn't run. It also narrows the exposed tool
surface to an allowlist and refuses execute_code snippets that can't compile in a method
body.
It is a thin line-based JSON-RPC relay, not an MCP-SDK re-serve: it spawns the pinned
server as a subprocess and passes every message through untouched except at named
interception points. See docs/design.md for the full rationale and the
per-failure verdicts, and docs/bump-runbook.md for moving the
upstream pin.
Behaviors
Behavior | Point | What it does |
| tools/list resp | Validates upstream schemas against the committed baseline; refuses calls to a tool whose schema drifted. |
| tools/list resp + tools/call req | Exposes only the allowlisted tools; refuses the rest, naming the one-line fix. |
| tools/call req | Refuses snippets with top-level |
| tools/call req | Wraps snippets in a SessionState guard so an upstream transport re-send returns the cached result instead of running twice. |
| tools/call resp | On a move/rename reported as failed, verifies on disk and rewrites a false failure to success. |
| tools/call resp | Drops known-benign console noise and appends a trailer naming what was stripped (never silent). |
| tools/call resp | Appends a note to timeout errors: the work may have run; verify on disk before retrying. |
Related MCP server: revula
Wiring it into .mcp.json
Keep the server key UnityMCP so every mcp__UnityMCP__* name and settings matcher
survives unchanged:
{
"mcpServers": {
"UnityMCP": {
"command": "uv",
"args": ["run", "--project", "<path-to-this-repo>", "vrc-mcp-proxy"]
}
}
}The proxy spawns the pinned upstream server itself; you do not point .mcp.json at
uvx mcpforunityserver anymore.
Disabling a behavior
Each behavior is independently disableable at launch via one env var (comma- or space-separated names from the table above):
"env": { "VRC_MCP_PROXY_DISABLE": "read_console_strip,canary" }Development
uv run pytestTests need no Unity: transforms are unit-tested as pure functions, and one end-to-end test
relays the proxy against a scripted fake child process. The pin lives in exactly one place —
src/vrc_mcp_proxy/config.py.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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