Manage Editor
manage_editorControl and query Unity editor state remotely using actions for play, pause, stop, tags, layers, package deployment, and undo/redo. Includes telemetry queries.
Instructions
Controls and queries the Unity editor's state and settings. Read-only actions: telemetry_status, telemetry_ping. Modifying actions: play, pause, stop, set_active_tool, add_tag, remove_tag, add_layer, remove_layer, deploy_package, restore_package, undo, redo. For prefab editing (open/save/close prefab stage), use manage_prefabs. deploy_package copies the configured MCPForUnity source folder into the project's installed package location (triggers recompile, no confirmation dialog). restore_package reverts to the pre-deployment backup. undo/redo perform Unity editor undo/redo and return the affected group name.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Get and update the Unity Editor state. deploy_package copies the configured MCPForUnity source into the project's package location (triggers recompile). restore_package reverts the last deployment from backup. undo/redo perform editor undo/redo. For prefab editing (open/save/close prefab stage), use manage_prefabs. | |
| tag_name | No | ||
| tool_name | No | ||
| layer_name | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||