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get_uid

Retrieve the Godot 4 unique identifier (uid://) for any resource file in your project to enable proper referencing and asset management.

Instructions

Get the Godot 4 unique ID (uid://) for a resource file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesAbsolute path to the project directory
filePathYesFile path (res:// or relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It states the action ('Get') but does not disclose behavioral traits such as error handling (e.g., for invalid paths), output format details, or whether it requires specific permissions. This is a significant gap for a tool with no annotation coverage.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose without unnecessary details. Every word earns its place, making it highly concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's low complexity (2 parameters, no output schema, no annotations), the description is minimally adequate but incomplete. It lacks behavioral context and usage guidelines, which are needed for full understanding, though the schema covers parameters well.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents both parameters ('projectPath' and 'filePath'). The description adds no additional meaning beyond the schema, such as examples or constraints, resulting in a baseline score of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Get') and resource ('Godot 4 unique ID (uid://) for a resource file'), making the purpose specific and unambiguous. It distinguishes from siblings like 'get_asset_info' or 'get_project_info' by focusing on UID retrieval for files.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. It does not mention prerequisites (e.g., needing a valid Godot project) or compare to siblings like 'get_asset_info' for broader file metadata, leaving usage context implied but unspecified.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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