add_signal
Declare a custom signal in a GDScript file for Godot 4 projects. Insert the signal definition with optional parameters to enable communication between nodes.
Instructions
Add a signal declaration to a GDScript file. Inserted after existing signals.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Absolute path to the project directory | |
| scriptPath | Yes | Script path (res:// or relative to project) | |
| signalName | Yes | Signal name (valid GDScript identifier) | |
| params | No | Optional parameter list, e.g. "amount: int, source: Node" (omit for parameterless signal) |