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edit_node

Modify properties of existing nodes in Godot 4 scenes to update game objects, adjust behaviors, or configure visual elements during development.

Instructions

Modify properties of an existing node in a scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesAbsolute path to the project directory
scenePathYesScene file path
nodePathYesNode path in scene (e.g. Player/Sprite2D or . for root)
propertiesYesProperties to set as key=GDScript-value pairs
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It states this is a modification tool but doesn't clarify if it's destructive, requires specific permissions, has side effects, or what happens on failure. For a mutation tool with zero annotation coverage, this is a significant gap in transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core purpose without unnecessary words. Every part of the sentence ('Modify properties of an existing node in a scene') directly contributes to understanding the tool's function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is inadequate. It doesn't explain what 'modify' entails (e.g., overwriting, merging), potential impacts on the scene, error conditions, or return values. Given the complexity implied by the sibling tools list, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema fully documents all four parameters. The description adds no additional semantic context about parameters beyond implying they're used for modification. This meets the baseline of 3 when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Modify properties') and resource ('an existing node in a scene'), making the purpose immediately understandable. However, it doesn't explicitly differentiate from sibling tools like 'move_node' or 'duplicate_node', which also modify nodes in different ways.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like 'move_node', 'duplicate_node', or 'modify_script'. It doesn't mention prerequisites (e.g., the node must exist) or contextual constraints, leaving the agent to infer usage from the name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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