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add_node

Add a new node to a Godot scene by specifying node type, name, and optional properties for game development.

Instructions

Add a new node to an existing scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesAbsolute path to the project directory
scenePathYesScene to modify
nodeTypeYesGodot node class (e.g. Sprite2D, CollisionShape2D, Camera2D)
nodeNameYesName for the new node
parentNodePathNoPath of parent node (default: . = root)
propertiesNoOptional node properties as key=GDScript-value pairs (e.g. {"position": "Vector2(100, 200)"})
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. While 'Add a new node' implies a write/mutation operation, it doesn't disclose important behavioral traits like whether this requires specific permissions, what happens on failure, whether the scene must be saved separately, or any rate limits. The description is minimal and lacks operational context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that states the core purpose without any wasted words. It's appropriately sized and front-loaded with the essential information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with 6 parameters, no annotations, and no output schema, the description is insufficiently complete. It doesn't explain what the tool returns, error conditions, or important behavioral aspects. Given the complexity and lack of structured metadata, the description should provide more operational context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all 6 parameters thoroughly. The description adds no additional parameter semantics beyond what's in the schema. According to scoring rules, when schema coverage is high (>80%), the baseline is 3 even with no param info in the description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Add a new node') and target resource ('to an existing scene'), providing a specific verb+resource combination. However, it doesn't explicitly distinguish this tool from similar siblings like 'duplicate_node' or 'create_scene', which would require more differentiation for a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like 'duplicate_node' or 'create_scene', nor does it mention prerequisites or constraints. It simply states what the tool does without contextual usage information.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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