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Send Friend Request

horizon_send_friend_request
Idempotent

Send a friend request from a signed-in player to another player using the exact reviewed revision to avoid duplicate or conflicting social actions.

Instructions

Sends Friend Request using the reviewed player revision. Use when: the player explicitly requests this social action. Not for: automatic retries after timeout, automatic acceptance of crossed requests or changing expectedRevision without reconciling intent. Requires: userId and the player's session: sign in with horizon_signin_email or horizon_signin_anonymous and pass its accessToken as sessionToken. A current snapshot revision. Side effects: Creates both pending request records and an ordinary recipient Inbox notice atomically. A crossed request still needs explicit acceptance. No automatic retry. Repeating the same revision cannot create a second effect. Returns: Complete {userId,revision,friendCode,friends,incoming,outgoing,blocked,limits,serverTime} snapshot. Replace the matching host/project/player cache. lastActiveAt is the latest retained login, null when unknown; it is not online presence. Errors: 409 REVISION_CONFLICT or an uncertain response: get a new snapshot and reconcile intent, never silently replace expectedRevision and repeat. 404 FRIEND_REQUEST_NOT_FOUND means this request was removed or replaced; do not act on a newer ID. INBOX_FULL rejects the entire send/accept. Friend/request/block capacity limits reject additions while existing data remains removable. 401 means the session is missing or expired: sign in again and retry with the new accessToken. 403 for a session means the token belongs to another user: pass the userId that signed in. Needs HORIZON_API_KEY. Every failure returns an error result (isError) with the HTTP status and body: a 401 that horizon_test_connection also returns means HORIZON_API_KEY is wrong, 429 means the account's per-minute rate limit was reached (wait a minute, then retry).

Input Schema

NameRequiredDescriptionDefault
userIdYesSigned-in player UUID matching the session
sessionTokenYesPlayer accessToken sent only as Authorization Bearer
targetUserIdYesThe other player UUID in the same project
expectedRevisionYesExact revision from the reviewed actor snapshot; never refresh and substitute automatically

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.9.1

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Goes well beyond the annotations by disclosing atomicity ('creates both pending request records and an ordinary recipient Inbox notice atomically'), crossed-request semantics, the no-auto-retry policy, and the idempotency guarantee in concrete terms. It also specifies the exact return payload and cache-replacement duty, plus per-status error handling (409, 404, INBOX_FULL, 401, 403, 429).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with purpose and use/not-for guidance, which is good, but the body is a dense, largely unstructured block covering side effects, returns, and an extensive error catalogue. Some content is redundant — the no-automatic-retry rule appears both in 'Not for' and again in 'Side effects' — and the volume makes key constraints harder to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description's explicit enumeration of the returned snapshot fields and the instruction to replace the matching host/project/player cache are necessary and present. Error behavior, auth requirements, capacity rejection, and rate limiting are all covered for a state-mutating social action.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3; the description earns an extra point by explaining where sessionToken comes from (horizon_signin_email / horizon_signin_anonymous accessToken), that userId must be the signed-in player, and that expectedRevision is a reviewed snapshot revision that must never be silently substituted. targetUserId is not discussed in the description beyond what the schema says.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence states a specific verb+resource (sends a friend request) and qualifies it with the required precondition (reviewed player revision). It is clearly separable from horizon_accept_friend_request, horizon_decline_friend_request, horizon_cancel_friend_request and horizon_block_player in the sibling list.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit 'Use when' (player explicitly requests the action) and 'Not for' clauses (no automatic retries after timeout, no automatic acceptance of crossed requests, no changing expectedRevision without reconciling intent). It also names the sign-in siblings that must be used to obtain sessionToken, so routing is unambiguous.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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