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Alternatives to horizOn MCP Server

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    Related Servers

    • A
      license
      Not graded
      quality
      D
      maintenance
      Provides AI assistants with access to the complete Godot Engine documentation, enabling developers to get answers about Godot classes, tutorials, and features directly in their chat interface.
      73
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Provides a comprehensive integration between LLMs and the Godot Engine, enabling AI assistants to intelligently manipulate project files, scripts, and the live editor. It supports advanced workflows including version-aware documentation querying, automated E2E game testing, and real-time visual context capture.
      3 npm
      26
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to interact with Godot game projects through real-time error detection, automated testing, code analysis, and safe git-based patching. Provides comprehensive project context and development workflow automation for Godot developers.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI assistants to build, run, and debug Godot projects by editing scenes and scripts, inspecting live game state, injecting input, capturing viewports, and examining native debugger state through 42 tools.
      European Union Public 1.2
    • A
      license
      C
      quality
      C
      maintenance
      Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
      100
      1,390 npm
      4
      MIT

    TDQS

    A4.4/5.0

    Scored across 34 tools

    Disambiguation5/5

    Every tool targets a distinct resource plus action across auth, leaderboards, cloud saves, remote config, localization, news, gift codes, profile, validated runs/evidence, feedback, logs, crash reporting and email. The detailed 'Use when / Not for' notes explicitly separate the few near-neighbors (submit_score vs submit_validated, get_remote_config vs get_all_remote_configs, get_leaderboard_top vs get_leaderboard_around vs get_user_rank, validate vs redeem gift code).

    Naming Consistency5/5

    All 34 tools share the horizon_ prefix and a consistent snake_case verb_noun pattern (get_, list_, create_, submit_, set_, cancel_, etc.). The only minor quirk is compound verbs like signup_anonymous/signin_email, but they are still uniform across the set.

    Tool Count3/5

    34 tools is heavy by count, yet the server spans roughly 14 distinct feature areas (auth, leaderboards, cloud save, remote config, localization, news, gift codes, profile, validated runs, evidence, feedback, logging, crash reporting, email), so most tools earn their place. Some consolidation is possible (the one/all config and localization pairs), so it sits at the borderline rather than clearly well-scoped.

    Completeness4/5

    The surface covers the full player-facing lifecycle for each feature area: signup/signin/check, leaderboard list/submit/top/rank/around, cloud save/load, config and localization reads, gift validate/redeem, profile get/set, validated run start/submit/evidence, feedback, logging, crash session/report, and email send/cancel/status. Minor gaps remain (no read/list for feedback, logs, crash groups or queued emails, no password reset or email verification, no session revoke or cloud-save delete), but these are dashboard-side or workable.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues