roll_dice
Rolls physics-based dice until they come to rest, then returns each die's value, the total, and cocked status so disputed results are clear.
Instructions
Roll dice with TTSim's physics roll (visibly lifted and spun, like pressing R) and wait until all
have come to rest. Coins (and other objects with named faces) are flipped with TTSim's randomize
and report their face name, e.g. "Heads"; only numeric dice count towards the total.
Returns each die's value and tilt (degrees from lying flat), the total, and
cocked: dice tilted more than cocked_tilt (default 10°, for flat surfaces), whose value may be
disputed. Dice bounce: roll them where nothing else can be hit, e.g. in a dice tray.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| guids | Yes | ||
| cocked_tilt | No |