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Alternatives to TTSim-MCP

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    TDQS

    A3.9/5.0

    Scored across 13 tools

    Disambiguation5/5

    Each tool targets a clearly distinct action or resource: script reading vs. Lua execution, single- vs. multi-object movement, rolling vs. reading dice, measuring vs. geometry, listing vs. inspecting objects. The singular/plural move_object/move_objects and roll_dice/read_dice pairs are explicitly differentiated in their descriptions, leaving no realistic ambiguity.

    Naming Consistency4/5

    The set is consistently snake_case and mostly follows a verb_noun pattern (get_scripts, list_objects, inspect_object, move_object, roll_dice, read_dice). A few tools deviate: ttsim_status and table_geometry are noun phrases while measure and highlight are bare verbs without an object, but these are still readable and predictable.

    Tool Count5/5

    13 tools is well within the ideal 3-15 range and each earns its place, covering distinct facets of tabletop simulation control (scripting, object manipulation, measurement, dice, status). No tool feels redundant or padded.

    Completeness4/5

    The surface covers the core lifecycle: reading scripts, executing arbitrary Lua, listing/inspecting objects, moving single/multiple objects, geometry, measurement, highlighting, and dice roll/read. Gaps exist around object creation/deletion, chat/player messaging, and save/load operations, but run_lua serves as a powerful escape hatch for most of these.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues