gb_opcode_table
Understand Game Boy encoding patterns by viewing the structural opcode map: four blocks, CB block, and placeholder definitions.
Instructions
Show the structural opcode map: the four blocks, the $CB block, and the placeholder definitions (r8, r16, r16mem, cond, b3, tgt3) they are built from.
Use this to reason about encoding patterns; use gb_decode_opcode for
concrete bytes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| block | No | Filter to one block, e.g. 'Block 2' or 'CB'. |