gb_memory_map
Identify what lives at any Game Boy memory address: region, hardware registers, interrupt vectors, cartridge-header fields, and banking-register targets. Without an address, get the complete memory map.
Instructions
Identify what lives at an address, across every relevant source.
With no address, returns the full region table, the I/O ranges and the jump
vectors. With one, reports the memory region plus -- where they apply -- the
hardware register, RST/interrupt vector, cartridge-header field, and (given
mbc) which banking register a write there would hit.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mbc | No | Mapper name for addresses below $8000, e.g. 'MBC1'. | |
| address | No | An address like '$FE00'. Omit for the whole map. |