Skip to main content
Glama

get_world_state

Retrieve the current state of a generated world in an RPG game engine to access game data and track progress during tabletop sessions.

Instructions

Retrieves the current state of the generated world.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
worldIdYesThe ID of the world to retrieve
sessionIdNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It states this is a retrieval operation, implying read-only behavior, but doesn't disclose any behavioral traits like whether it requires authentication, has rate limits, returns structured data, or what 'current state' specifically includes. For a tool with no annotation coverage, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with no wasted words. It's appropriately sized for a simple retrieval tool and front-loads the core purpose immediately.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations, no output schema, and incomplete parameter documentation, the description is inadequate. It doesn't explain what 'current state' includes (e.g., narrative state, character positions, environmental conditions), leaving the agent guessing about the tool's full scope and return value.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 50% (worldId has a description, sessionId does not). The description adds no parameter-specific information beyond what's in the schema. It doesn't explain what 'worldId' refers to in context or what 'sessionId' is used for. With moderate schema coverage, the baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Retrieves') and resource ('current state of the generated world'), making the purpose understandable. However, it doesn't distinguish this from similar sibling tools like 'get_world' or 'get_world_map_overview', which appear to retrieve different aspects of world data.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. With many sibling tools that retrieve world-related information (e.g., get_world, get_world_map_overview, get_world_tiles), there's no indication of what makes this tool distinct or when it should be preferred.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Mnehmos/rpg-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server