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create_quest

Define new quests in RPG worlds by specifying objectives, rewards, and status to structure game narratives and player progression.

Instructions

Define a new quest in the world.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
worldIdYes
nameYes
descriptionYes
statusYes
objectivesYes
rewardsYes
prerequisitesNo
giverNo
sessionIdNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but only states 'Define a new quest' without disclosing behavioral traits like permissions needed, whether it's idempotent, how it interacts with existing quests, or error handling. It lacks critical context for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with zero waste. It's appropriately sized and front-loaded, though it sacrifices detail for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex creation tool with 9 parameters, no annotations, and no output schema, the description is incomplete. It doesn't address behavior, parameters, or output, leaving significant gaps for agent understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate but adds no parameter information. With 9 parameters including complex nested objects, the description fails to explain any semantics, leaving inputs undocumented beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Define a new quest in the world' clearly states the action (define) and resource (quest), but it's vague about scope and lacks differentiation from siblings like 'assign_quest' or 'complete_quest'. It doesn't specify what 'define' entails operationally.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as 'assign_quest' or 'complete_quest'. The description doesn't mention prerequisites, context, or exclusions, leaving usage ambiguous.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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