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advance_corpse_decay

Processes corpse decay when advancing game time in RPG sessions to maintain world consistency and realism.

Instructions

Process corpse decay when game time advances.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
hoursAdvancedYes
sessionIdNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It implies a mutation (processing decay) but doesn't detail effects like corpse state changes, permissions required, or side effects. This is inadequate for a tool that likely alters game state.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no wasted words, making it easy to parse. However, it's overly terse for a tool with two parameters and no annotations, potentially under-specifying critical details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations, 0% schema coverage, and no output schema, the description is incomplete. It lacks details on behavior, parameters, return values, and error conditions, leaving significant gaps for the agent to infer.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the schema provides no param details. The description mentions 'when game time advances', hinting at time-related input, but doesn't explain the 'hoursAdvanced' parameter's role or the 'sessionId' purpose. It adds minimal value beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the action ('process corpse decay') and trigger ('when game time advances'), which clarifies the tool's purpose. However, it doesn't differentiate from sibling tools like 'advance_effect_durations' or 'advance_heat_decay', leaving ambiguity about its specific role in the system.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. It mentions the trigger ('when game time advances') but doesn't specify prerequisites, exclusions, or related tools like 'cleanup_corpses' or 'harvest_corpse', leaving the agent without contextual usage cues.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

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