Open / import a model file
bb_open_modelLoad a 3D model from disk into the editor, replacing or merging with the open project. Format is detected from the file extension or set manually.
Instructions
Load a model from disk, replacing the current project (or importing into it). Codec inferred from the extension (.bbmodel, .json, .obj, .gltf, .fbx, .stl, .dae, .jem, .jpm), or set with format (ids from bb_status).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| format | No | Optional codec id / alias, e.g. java_block, bedrock, project. | |
| import_to_current | No | Merge into the open project instead of replacing it. |