Add a keyframe
bb_add_keyframeAdd a keyframe for a bone's rotation, position, or scale in Blockbench animations. Use Molang expressions or numbers for x/y/z and specify bone and time.
Instructions
Add a keyframe for a bone on rotation/position/scale. x/y/z are Molang expressions (default "0"), or plain numbers. The bone is referenced by group name or uuid.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| z | No | ||
| bone | Yes | ||
| time | Yes | ||
| channel | No | ||
| animation | No | ||
| interpolation | No | linear |