stop_playtest
Stop any active playtest or Run mode in Roblox Studio to end the current test session.
Instructions
Stop any running playtest / Run mode.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop any active playtest or Run mode in Roblox Studio to end the current test session.
Stop any running playtest / Run mode.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
v0.1.0Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full behavioral burden. It does not say what happens if no playtest is running, whether in-progress state is discarded or saved, whether the call is idempotent, or what the caller receives — all meaningful for a state-changing control action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single short sentence with the action front-loaded and no filler. Nothing in it is wasted.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a trivial no-arg control tool with no output schema, the description is close to sufficient, but it omits the no-op case (no playtest running) and any indication of the resulting state, which is the one thing an agent might need to handle correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so there is nothing for the description to disambiguate; the baseline of 4 applies. No argument syntax is needed or expected.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Stop') and resource ('any running playtest / Run mode'), so an agent can distinguish it from start-side siblings like playtest, run_game, and play_solo. It does not explicitly name those siblings, but the action is unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied by the word 'running' — the agent infers it should be called when a playtest is active, and get_play_state is the sibling that would confirm that. No explicit when-to-use, precondition, or alternative is stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.