Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full disclosure burden. It does add real behavioral context — this is a server-only, player-less simulation, so no client-side player state exists — but it says nothing about prerequisites (Studio connection, an open place), whether it disrupts an existing session, or how the run terminates (the sibling stop_playtest).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.