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Glama

set_camera

Move the Roblox Studio camera by setting position, focus, and field of view to frame scenes or viewpoints for inspection.

Instructions

Move Studio camera (position+focus as {x,y,z} or CFrame table, fov number).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fovNo
focusNo
positionNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

B3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden, and it discloses almost nothing: no statement that this mutates editor state, no undo/redo interaction, no permission or connection requirements, and no indication whether the change persists. Only the parameter formats are described.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One compact, front-loaded sentence with no filler; the parenthetical carries dense parameter information. Slightly telegraphic phrasing, but nothing is wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description leaves key invocation ambiguities unresolved: whether a CFrame supersedes position/focus, which parameters are required (schema says none), and what happens when only one is supplied. It is not adequate for correct invocation without guesswork.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% (all three properties are empty), so the description must compensate, and it does: it specifies that position and focus are {x,y,z} vectors or CFrame tables and that fov is a number. It stops short of explaining how position and focus interact or which are optional.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb+resource: it moves (sets) the Studio camera and enumerates the fields it controls (position, focus, fov). The contrast with the sibling get_camera is implicit in the verb, but the description never explicitly differentiates itself from other camera or scene tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use guidance, no prerequisites, and no mention of alternatives such as execute_luau or playtest camera behavior. The agent must infer that this is the way to reposition the Studio viewport camera.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.