Roblox-MCP
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Alternatives to Roblox-MCP
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityCmaintenanceEnables AI assistants to explore, edit, and automate Roblox Studio sessions locally, including browsing instance hierarchies, reading and modifying scripts, manipulating properties, creating instances, building terrain, and running playtests.1,024 npmMIT
- AlicenseAqualityCmaintenanceEnables an AI agent to drive Roblox Studio, including running Luau code, syncing Rojo projects, starting solo or multiplayer play tests, and retrieving logs, screenshots, and GUI information.11MIT
- AlicenseAqualityCmaintenanceEnables AI coding tools to control Roblox Studio for workspace exploration, instance manipulation, and script management. It provides tools for playtesting, scene rendering, and integration with the Roblox Creator Store.68MIT
- FlicenseNot gradedqualityCmaintenanceEnables AI assistants to directly manage Roblox Studio projects by creating, reading, updating, and deleting scripts, listing instances, executing Luau code, and inspecting properties. It works through natural language, making Studio operations accessible to AI.-
- AlicenseNot gradedqualityAmaintenanceEnables AI tools to read the Roblox Studio game tree, edit scripts, insert models, and run playtests via the Studio MCP interface.38 npmMIT
- AlicenseBqualityCmaintenanceEnables a bot to inspect, query, create, edit, and script Roblox Studio instances in token-cheap batches, plus run Luau, playtests, screenshots, and inputs through Roblox's official Studio MCP connection. It runs locally over stdio or an authenticated local HTTP endpoint, returning small structured answers instead of dumping whole games into context.8MIT
TDQS
Scored across 50 tools
Many tools target distinct operations, but overlaps exist: execute_luau can replicate nearly all mutation tools; playtest overlaps with play_solo/run_game/stop_playtest/get_play_state; create_instance vs bulk_create vs create_gui blur creation boundaries. Descriptions help, but an agent could easily misselect.
Nearly all tools use snake_case and follow a verb_noun pattern (create_instance, set_property, get_play_state). Minor deviations exist: noun-first names (bridge_status, toolbox_search), bare verbs (undo, redo, playtest), and mixed prefixes (studio_, toolbox_).
50 tools is excessive for the domain; many granular tools could be consolidated (e.g., create_instance/bulk_create/create_gui, multiple playtest controls). While the domain is broad, this count burdens selection and suggests over-provisioning.
Covers the major lifecycle: Studio launch/open/close, scene CRUD, scripting, GUI, asset insertion, lighting, camera, playtest, performance, player control, and undo/redo. Minor gaps like direct input simulation or place publishing exist, but execute_luau provides an escape hatch for most missing operations.