Chunks
list_chunksLists loaded chunks with entity and block entity counts to identify lag hotspots, and inspects a specific chunk by X/Z for detailed entity, block entity, and player-time data.
Instructions
Loaded chunks with entity and block entity counts. sort entities or tileEntities puts the busiest first, which is where lag usually sits. With chunk, that one chunk in detail: entities and block entities by type, how long players spent there, slime chunk, force-loaded. A chunk is 16×16 blocks; chunk X is block X divided by 16, rounded down.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sort | No | `coords` by default | |
| chunk | No | One chunk, by chunk coordinates | |
| limit | No | How many items to return; 0 answers only the total, to count without listing | |
| world | No | World name, such as `world`, `world_nether`, `world_the_end`, or a key like `minecraft:the_nether` | world |
| cursor | No | `nextCursor` from the previous page |