Server status
get_server_statusCheck live Minecraft server status, including version, players, uptime, worlds, TPS, tick time, memory, loaded chunks, and entities; optionally add performance and host details.
Instructions
Version, Paper build, MOTD, players online and max, uptime, difficulty, view distance, worlds, data packs, tick rate, and current load: TPS over 1, 5, and 15 minutes (20 is perfect), milliseconds per tick, memory used and max in MB, loaded chunks, and entities. Where it runs: platform (paper, fabric, or neoforge), side (dedicated, or integrated for a singleplayer world), lan (opened to LAN), cheats (commands allowed), and paused (a paused singleplayer game, so nothing ticks). include adds performance (tick time percentiles, where under 50 ms keeps 20 TPS; CPU; chunks, entities, and the most common entity types per world; the JVM's memory pools, garbage collection, and threads) and host (the machine: OS, CPUs and load, RAM, swap, disk, container limits; needs system:read).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| include | No | Parts to add, such as ["performance"] |