mesh_set_backfaces
Enable back-face rendering on all or specified meshes to display two-sided surfaces as shaders do.
Instructions
Show back faces (cull back faces off) on all meshes or the given ones, as a two-sided shader would render them. Per object; lost on re-import.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| refs | No | ||
| show | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||