toolbag-mcp
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TDQS
Scored across 93 tools
Tools are organized into clear domain prefixes (scene_, object_, material_, baker_, camera_, sky_, fog_, render_, timeline_), so most selections are obvious. A few genuine overlaps exist: object_create vs light_create/camera_create, object_set_attributes vs camera_set/sky_set, and scene_list_objects vs object_find vs scene_tree; descriptions mostly disambiguate (e.g. object_set_visible explicitly defers to baker_set_visible/baker_isolate for bake scenes), but the create/attribute-set duplication could still cause misselection.
The dominant convention is prefix_noun_verb (material_set_texture, baker_set_maps, camera_set_active), applied consistently across domains. Deviations are limited to a handful of bare or legacy names (status, capabilities, execute_python, toolbag_quit), which are readable but break the pattern.
93 tools is far beyond any comfortable agent working set, even for a full 3D DCC application. The breadth (baking, skew masks, sky, fog, render, timeline) justifies many of them, but a large tail of hyper-specific tools (baker_skew_preview/apply/clear_preview, baker_map_path, camera_post_effect_file, baker_set_udim_tile) bloats the surface when execute_python could absorb rare cases.
Coverage is exceptional: full lifecycle for scenes, objects, materials, bake projects, cameras, sky, fog, lights, rendering, and timeline, plus presets and export paths. The execute_python escape hatch means there are effectively no dead ends for operations the tool set omits (e.g. material renaming).