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    • A
      license
      Not graded
      quality
      A
      maintenance
      Typed DCC-MCP control for Marmoset Toolbag 4.03+ and 5.x, enabling shell-capable agents to interact with Toolbag scenes via a shared CLI and MCP gateway.
      3
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      Enables secure, local automation of Blender through typed MCP tools for scene, modeling, material, animation, rendering, and file workflows via an authenticated loopback bridge.
      173
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    • F
      license
      Not graded
      quality
      B
      maintenance
      Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.
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    • A
      license
      A
      quality
      D
      maintenance
      Enables driving Omniverse Kit apps (Isaac Sim, Isaac Lab) over MCP, allowing agents to control simulations, run Python, and call namespace-scoped tools via a single bridge.
      1
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      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Connects MCP-compatible clients to a live Blender scene for AI-assisted 3D workflows, enabling inspection and controlled operations on objects, materials, cameras, lights, render settings, animation, UVs, Geometry Nodes, imports, exports, and Python execution.
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    TDQS

    B3.2/5.0

    Scored across 93 tools

    Disambiguation4/5

    Tools are organized into clear domain prefixes (scene_, object_, material_, baker_, camera_, sky_, fog_, render_, timeline_), so most selections are obvious. A few genuine overlaps exist: object_create vs light_create/camera_create, object_set_attributes vs camera_set/sky_set, and scene_list_objects vs object_find vs scene_tree; descriptions mostly disambiguate (e.g. object_set_visible explicitly defers to baker_set_visible/baker_isolate for bake scenes), but the create/attribute-set duplication could still cause misselection.

    Naming Consistency4/5

    The dominant convention is prefix_noun_verb (material_set_texture, baker_set_maps, camera_set_active), applied consistently across domains. Deviations are limited to a handful of bare or legacy names (status, capabilities, execute_python, toolbag_quit), which are readable but break the pattern.

    Tool Count2/5

    93 tools is far beyond any comfortable agent working set, even for a full 3D DCC application. The breadth (baking, skew masks, sky, fog, render, timeline) justifies many of them, but a large tail of hyper-specific tools (baker_skew_preview/apply/clear_preview, baker_map_path, camera_post_effect_file, baker_set_udim_tile) bloats the surface when execute_python could absorb rare cases.

    Completeness5/5

    Coverage is exceptional: full lifecycle for scenes, objects, materials, bake projects, cameras, sky, fog, lights, rendering, and timeline, plus presets and export paths. The execute_python escape hatch means there are effectively no dead ends for operations the tool set omits (e.g. material renaming).

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues