baker_skew_preview
Preview skew correction masks on low-poly materials before baking: visualize edge-rule bands for UV seams, hard edges, and bends, then apply with baker_skew_apply.
Instructions
Edge protect: compute skew masks by edge rule and show them as base colour on the low
materials (black = averaged cage, white = corrected). Full correction everywhere except
bands along UV seams and open borders (seam_px), hard edges (hard_px) and soft edges
bending more than bend_deg degrees (bend_px); widths in bake pixels, 0 switches a
band off, soft_px adds a falloff. Nothing is written into the scene: check the look,
adjust, then baker_skew_apply. baker_skew_clear_preview restores the materials.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| baker | No | ||
| groups | No | ||
| bend_px | No | ||
| hard_px | No | ||
| seam_px | No | ||
| soft_px | No | ||
| bend_deg | No | ||
| mask_size | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||