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Create a studio channel

create_channel

Create a Discord text channel per game or artist, linking it to that game so tickets and the site's View channel button follow. Reuses an existing channel with the same name; requires Manage Channels.

Instructions

Make a text channel in the studio Discord server - one per game or per artist. Pass a game to point it at that game at the same time, which is the whole of setting a new game up: the channel exists, its tickets go there, and the site's View channel button follows. Running it twice with the same name reuses the channel already there rather than making a second one. The bot needs Manage Channels; without it this comes back saying so, and the fix is a fresh invite link, not another call.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameNoGame name or universe id. Given, the new channel is linked to it as well.
nameYesWhat to call it. Tidied into the shape Discord accepts, so "Build a Mini City!" becomes build-a-mini-city.
topicNoChannel topic, shown under the name.
categoryNoCategory to file it under, by name, e.g. "bugs stuff". Top level when left out.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full behavioral disclosure burden. It reveals meaningful side effects: tickets route to the channel, the site's View channel button follows, duplicate names are idempotent rather than creating a second channel, and the bot requires Manage Channels permission. It even describes the failure mode and remediation advice, which is excellent transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three dense sentences with the core action front-loaded in the first phrase. Every clause contributes operational value: scope, game linkage, idempotency, permission requirements, and failure recovery. There is no filler or repetition of schema content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a side-effectful channel-creation tool with no output schema, the description is remarkably complete. It covers what the tool does, when to use it, what changes happen as a result, duplicate handling, permissions, and expected failure behavior. The parameter schema handles the rest, so no critical gap remains.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds extra semantic value by explaining that names are normalized into Discord-acceptable slugs with a concrete example, that category falls back to top level when omitted, and that passing a game links the channel to that game. This goes beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Make a text channel in the studio Discord server'. It immediately scopes the tool to 'one per game or per artist' and explains that passing a game both creates the channel and completes game setup. This clearly distinguishes it from sibling tools like link_channel and send_channel_message.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives clear context for when to use the tool: creating a text channel for a game or artist, and using a game argument to link the channel during game setup. It also explains repeated calls reuse an existing channel. However, it does not explicitly name alternative tools or state when not to use this tool, so it stops short of full exclusionary guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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