Bind Skin
skin.bindBind a mesh to a skeleton with configurable influence settings, including max influences and binding algorithm.
Instructions
Bind a mesh to a skeleton with influence options. Creates a skinCluster with configurable bind method and max influences.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh | Yes | Name of the mesh to bind | |
| joints | Yes | List of joint names to use as influences | |
| bind_method | No | Binding algorithm: closestDistance (default), heatMap, or geodesicVoxel | closestDistance |
| max_influences | No | Maximum influences per vertex (default 4) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh | Yes | ||
| errors | Yes | ||
| influences | Yes | ||
| skin_cluster | Yes | ||
| influence_count | Yes |