Create Material
shading.create_materialCreate a material shader (lambert, blinn, phong, or standardSurface) with an associated shading group and optional color assignment.
Instructions
Create a material (lambert, blinn, phong, standardSurface) with an associated shading group and optional color.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Optional name for the material node | |
| color | No | Optional [r, g, b] color (0-1 range) | |
| material_type | No | Type of material shader to create | lambert |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| errors | Yes | ||
| material | Yes | ||
| material_type | Yes | ||
| shading_group | Yes |