create_collision_proxy
Generate box-shaped collision proxies for selected objects, using each object's world bounding box and a configurable prefix. Provides a base for game engine collision formats.
Instructions
Create a simple axis-aligned box collision proxy for each given
object, sized to its world bounding box and named {prefix}{name}.
This is a generic starting point, not tuned to any specific game
engine's collision format yet.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prefix | No | UCX_ | |
| handles | Yes |