MaxForge MCP
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TDQS
Scored across 17 tools
Every tool targets a distinct operation in the 3ds Max domain: scene state, materials, animation, scripting, selection, object creation, transformation, properties, deletion, export, and saving. Even the two scripting tools (run_maxscript and run_python) are cleanly separated by language, and set_property vs. transform have clear boundaries (arbitrary vs. spatial transformation). No two tools appear to do the same thing.
The majority of tools follow a verb_noun pattern (apply_material, set_keyframe, get_scene_info, create_object, set_property, save_scene, add_modifier). However, several tools use bare verbs (select, transform, delete, export, ping) and two use verb_language (run_maxscript, run_python). This mix of patterns is readable but not fully consistent.
With 17 tools, this is slightly above the ideal 3-15 range but still appropriate for a comprehensive 3ds Max bridge that covers modeling, animation, scene management, and export. The tools are not redundant, and the count reflects the breadth of operations required for a professional DCC integration.
The surface covers the core lifecycle: create, inspect, modify, delete, select, save, export, and add modifiers. It also handles materials and keyframes. Minor gaps include lack of a dedicated get_property tool (though run_maxscript can access anything) and no duplicate or group operations. Overall, agents can accomplish most workflows without dead ends.