apply_material
Create and assign a Standard material to objects, optionally loading a diffuse bitmap texture from disk.
Instructions
Create a Standard material (optionally with a diffuse bitmap texture loaded from disk) and assign it to the given objects.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| handles | Yes | ||
| material_name | No | MCP_Material | |
| diffuse_bitmap | No |