random-web3-mcp

by suxiongye
Verified

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Schema

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Tools

Functions exposed to the LLM to take actions

NameDescription
generate_basic_random

Basic Random Number Generator

Generate a random integer within the specified range Args: salt (str, optional): Random number salt value for increased randomness. Defaults to "". min_value (int, optional): Minimum value (inclusive). Defaults to 0. max_value (int, optional): Maximum value (inclusive). Defaults to 1000000. Returns: str: JSON string containing the random number result Application Scenarios: 1. Lottery systems 2. Game random numbers 3. Random ID generation 4. Test data generation
generate_random_array

Random Array Generator

Generate a random array of specified length Args: salt (str, optional): Random number salt value. Defaults to "". array_length (int, optional): Array length. Defaults to 1. min_value (int, optional): Minimum value. Defaults to 0. max_value (int, optional): Maximum value. Defaults to 1000000. allow_duplicates (bool, optional): Allow duplicate values. Defaults to True. Returns: str: JSON string containing the random array Application Scenarios: 1. Batch random number generation 2. Random sampling 3. Test dataset generation 4. Random task assignment
generate_random_weighted

Weighted Random Selector

Randomly select an option based on weights Args: options (List[str]): List of options weights (List[int]): Corresponding weight list (0-1000) salt (str, optional): Random number salt value. Defaults to "". Returns: str: JSON string containing the selection result Application Scenarios: 1. Lottery systems (prizes with different probabilities) 2. Random drops (weighted item drops) 3. Task assignment (based on priority) 4. A/B testing (experiment groups with different ratios)
generate_random_feature

Random Feature Allocator

Generate a set of random feature values for objects, each feature value within its specified range. Feature values are encoded into a bitmap, with each feature occupying 8 bits. Args: feature_count (int): Number of features to generate feature_max_values (List[int]): List of maximum values for each feature, length must equal feature_count salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing feature values and bitmap, formatted as: { "requestId": "Generated request ID", "features": [List of feature values], "featureBitmap": Feature bitmap value } Application Scenarios: 1. Game character attribute generation (strength, agility, intelligence, etc.) 2. Equipment attribute randomization (attack, defense, speed, etc.) 3. Biological trait simulation (genes, traits, etc.) 4. Random scene generation (terrain, weather, environment, etc.)
generate_distribution

Probability Distribution Random Generator

Generate random numbers according to specified probability distribution type and parameters. Supports various common probability distributions. Args: distribution_type (int): Distribution type: 1 = Uniform distribution (parameters: [min_value, max_value]) 2 = Normal distribution (parameters: [mean, standard_deviation]) 3 = Exponential distribution (parameters: [scale_parameter]) 4 = Binomial distribution (parameters: [trials, success_probability]) distribution_parameters (List[float]): Distribution parameter list salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing random value and distribution information, formatted as: { "requestId": "Generated request ID", "randomValue": Generated random value, "distributionMetadata": { "distributionType": Distribution type, ...Distribution parameters } } Application Scenarios: 1. Financial market simulation (return distribution, risk analysis) 2. Natural phenomena simulation (particle distribution, noise generation) 3. Load testing (user behavior distribution) 4. Statistical sampling (experimental data generation)
generate_random_event

Random Event Trigger

Trigger a series of events based on given probabilities, each event has an independent trigger probability. Uses bitmap to record trigger status for easy processing. Args: event_count (int): Total number of events event_probabilities (List[int]): Trigger probability for each event (0-1000, representing 0-100%) salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing event trigger results, formatted as: { "requestId": "Generated request ID", "triggeredEvents": Event trigger bitmap, "eventResults": [ { "eventId": Event ID, "probability": Trigger probability, "triggered": Whether triggered, "randomValue": Random value }, ... ] } Application Scenarios: 1. Game random events (trigger plot, drop items) 2. Probability effect determination (skill trigger, combo determination) 3. Risk event simulation (fault prediction, accident events) 4. Multiple condition determination (combined probability events)
generate_random_seed

Random Seed Generator

Generate high-entropy random seed for encryption or other scenarios requiring high-quality random numbers. Uses blockchain hash as entropy source to ensure randomness. Args: seed_length (int): Length of seed to generate (in bytes) salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing random seed, formatted as: { "requestId": "Generated request ID", "randomSeed": "Random seed in hexadecimal format", "entropy": Estimated entropy value } Application Scenarios: 1. Key generation (encryption keys, signature seeds) 2. Security tokens (session identifiers, authentication tokens) 3. Random number initialization (PRNG seeds, simulation initial states) 4. Unique identifier generation (UUID seeds, random identifiers)
shuffle_array

Random Array Shuffler

Randomly shuffle the input array, ensuring each element has an equal probability of appearing in any position. Uses Fisher-Yates shuffle algorithm to ensure fairness. Args: input_array (List): Array to be shuffled, elements can be of any type salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing the shuffled array, formatted as: { "requestId": "Generated request ID", "shuffledArray": [Shuffled array] } Application Scenarios: 1. Game shuffling (playing cards, mahjong tiles) 2. Random ordering (question order, playlist) 3. Random grouping (team assignment, experiment grouping) 4. Data shuffling (training dataset, test cases)
generate_coordinate

Random Coordinate Generator

Generate random coordinate points in a specified dimensional space, each dimension has its own value range. Supports coordinate generation in any number of dimensions. Args: dimensions (int): Number of coordinate dimensions (1D, 2D, 3D, etc.) min_values (List[float]): List of minimum values for each dimension max_values (List[float]): List of maximum values for each dimension coordinate_count (int): Number of coordinate points to generate salt (str, optional): Random number salt value for increased randomness. Defaults to "". Returns: str: JSON string containing random coordinates, formatted as: { "requestId": "Generated request ID", "coordinates": [ [x1, y1, z1, ...], # First point coordinates [x2, y2, z2, ...], # Second point coordinates ... ] } Application Scenarios: 1. Game object positioning (NPC locations, item distribution) 2. Particle systems (effect generation, particle distribution) 3. Map generation (terrain height, resource distribution) 4. Spatial sampling (3D modeling, spatial analysis)
generate_rarity

Rarity Distributor Args: item_count: Number of items rarity_tiers: Array of rarity tiers rarity_percentages: Probability percentage for each rarity tier guaranteed_minimums: Minimum guaranteed count for each rarity tier (optional) salt: Additional entropy source

ID: l8j1n7vnd2