# Problem-Solving Methods - Comprehensive Guide
## Structured Problem-Solving
### A3 Problem Solving
```
┌─────────────────────────────────────────────────────┐
│ A3 REPORT │
├─────────────────────────────────────────────────────┤
│ TITLE: [Problem Name] DATE: │
├─────────────────────────────────────────────────────┤
│ │
│ 1. BACKGROUND 2. CURRENT CONDITION │
│ ┌───────────────────┐ ┌───────────────────┐ │
│ │ Why is this │ │ What's happening │ │
│ │ important? │ │ now? Data/facts │ │
│ │ │ │ │ │
│ └───────────────────┘ └───────────────────┘ │
│ │
│ 3. GOAL/TARGET 4. ROOT CAUSE ANALYSIS │
│ ┌───────────────────┐ ┌───────────────────┐ │
│ │ What should be │ │ 5 Whys │ │
│ │ happening? │ │ Fishbone diagram │ │
│ │ Measurable target │ │ │ │
│ └───────────────────┘ └───────────────────┘ │
│ │
│ 5. COUNTERMEASURES 6. IMPLEMENTATION PLAN │
│ ┌───────────────────┐ ┌───────────────────┐ │
│ │ What will we do? │ │ Who? When? How? │ │
│ │ Specific actions │ │ Timeline │ │
│ │ │ │ │ │
│ └───────────────────┘ └───────────────────┘ │
│ │
│ 7. FOLLOW-UP OWNER: │
│ ┌───────────────────┐ │
│ │ How will we │ │
│ │ verify success? │ │
│ │ Metrics │ │
│ └───────────────────┘ │
└─────────────────────────────────────────────────────┘
```
---
### 5 Whys Analysis
```
PROBLEM: Website checkout has 40% abandonment rate
WHY 1: Why do users abandon checkout?
→ Page takes too long to load
WHY 2: Why does the page take too long?
→ Too many API calls blocking render
WHY 3: Why are there too many API calls?
→ Each form field validates against separate endpoint
WHY 4: Why separate endpoints?
→ Original architecture from MVP, never optimized
WHY 5: Why was it never optimized?
→ No performance monitoring, issue not visible
ROOT CAUSE: Lack of performance monitoring
COUNTERMEASURE: Implement APM, consolidate API calls
```
---
### Fishbone Diagram (Ishikawa)
```
┌──────────────────────┐
│ PROBLEM │
│ [Effect to analyze] │
└──────────┬───────────┘
│
┌──────────────────────────┼──────────────────────────┐
│ │ │
▼ ▼ ▼
METHODS MACHINES MATERIALS
│ │ │
├─ Process issues ├─ Equipment failure ├─ Quality issues
├─ Missing steps ├─ Maintenance ├─ Specifications
└─ Wrong sequence └─ Calibration └─ Suppliers
│
┌──────────────────────────┼──────────────────────────┐
│ │ │
▼ ▼ ▼
PEOPLE MEASUREMENT ENVIRONMENT
│ │ │
├─ Training ├─ Accuracy ├─ Temperature
├─ Skills ├─ Data collection ├─ Humidity
└─ Communication └─ Metrics └─ Workspace
```
---
### 8D Problem Solving
```
D0: PREPARE
├── Identify symptoms
├── Form initial response
└── Emergency containment if needed
D1: ESTABLISH THE TEAM
├── Cross-functional expertise
├── Clear roles (Champion, Leader, Members)
└── Adequate time allocation
D2: DESCRIBE THE PROBLEM
├── IS / IS NOT analysis
├── 5W2H (What, Where, When, Who, Why, How, How much)
└── Quantify the gap
D3: DEVELOP INTERIM CONTAINMENT
├── Protect the customer
├── Verify containment effectiveness
└── Document actions taken
D4: IDENTIFY ROOT CAUSES
├── 5 Whys, Fishbone, Fault Tree
├── Verify cause-effect relationship
└── Escape point analysis
D5: DEVELOP PERMANENT CORRECTIVE ACTIONS
├── Brainstorm solutions
├── Evaluate against criteria
└── Pilot test selected solutions
D6: IMPLEMENT AND VALIDATE
├── Execute implementation plan
├── Monitor effectiveness
└── Remove interim containment
D7: PREVENT RECURRENCE
├── Update processes, procedures
├── Modify systems
└── Train personnel
D8: RECOGNIZE THE TEAM
├── Document lessons learned
├── Share best practices
└── Celebrate success
```
---
## Creative Problem-Solving
### Design Thinking
```
┌──────────────────────────────────────────────────────────┐
│ DESIGN THINKING │
└──────────────────────────────────────────────────────────┘
EMPATHIZE DEFINE IDEATE PROTOTYPE TEST
│ │ │ │ │
▼ ▼ ▼ ▼ ▼
┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐
│ Observe │ │ Problem │ │Brainstorm│ │ Build │ │ Validate │
│ users │ │Statement │ │ ideas │ │ models │ │ with │
│ │ │ │ │ │ │ │ │ users │
│Interview │ │ How │ │ Diverge │ │ Fail │ │ Iterate │
│ users │ │ Might │ │ then │ │ fast │ │ based on │
│ │ │ We...? │ │ converge │ │ learn │ │ feedback │
└──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘
◄───────────────────── ITERATE ─────────────────────────►
```
**Empathy Tools:**
- User interviews (5-8 users)
- Observation/shadowing
- Empathy maps
- Journey maps
- Personas
**Ideation Techniques:**
- Brainstorming (quantity over quality)
- Crazy 8s (8 ideas in 8 minutes)
- SCAMPER (Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse)
- Mind mapping
- Analogous inspiration
---
### SCAMPER Method
```
S - SUBSTITUTE
│ What can be replaced? Who else? What other materials?
│ Example: Plastic → biodegradable material
│
C - COMBINE
│ What can be merged? Combine purposes/functions?
│ Example: Phone + camera + GPS
│
A - ADAPT
│ What else is like this? What ideas can we borrow?
│ Example: Velcro inspired by burrs
│
M - MODIFY/MAGNIFY/MINIMIZE
│ Change size, shape, color, frequency?
│ Example: Mini version, jumbo size
│
P - PUT TO OTHER USE
│ Other uses as is? Other uses if modified?
│ Example: Bubble wrap as insulation
│
E - ELIMINATE
│ What can be removed? Simplified?
│ Example: Remove complexity, features
│
R - REVERSE/REARRANGE
Opposite? Flip the sequence? Different arrangement?
Example: Self-service instead of full-service
```
---
### TRIZ (Theory of Inventive Problem Solving)
**40 Inventive Principles (Top 10):**
| # | Principle | Example |
|---|-----------|---------|
| 1 | Segmentation | Modular furniture |
| 2 | Taking Out | Noise-canceling headphones |
| 3 | Local Quality | Different features by region |
| 10 | Preliminary Action | Pre-heating, pre-positioning |
| 13 | The Other Way Round | Escalator vs stairs |
| 15 | Dynamics | Adjustable height desk |
| 18 | Mechanical Vibration | Ultrasonic cleaning |
| 25 | Self-Service | ATM machines |
| 28 | Mechanics Substitution | Electric car |
| 35 | Parameter Changes | Freeze-dried food |
**Contradiction Matrix:**
When improving one parameter worsens another, use TRIZ principles to resolve without trade-off.
---
## Rapid Problem-Solving
### Lightning Decision Jam (LDJ)
```
TIME: 60-90 minutes total
1. PROBLEMS (7 min)
└── Sticky notes: What's not working?
2. REFRAME (3 min)
└── Convert problems to "How Might We..."
3. VOTE (3 min)
└── Dot vote on top problems
4. SOLUTIONS (7 min)
└── Sticky notes: Ideas for top problem
5. PRIORITIZE (6 min)
└── Plot on Effort/Impact matrix
6. ACTION (5 min)
└── Convert top ideas to experiments
OUTPUT: 1-3 experiments to run immediately
```
---
### First Principles Thinking
```
ANALOGY THINKING (Common)
├── "This is like that"
├── Copies existing solutions
└── Limited by precedent
FIRST PRINCIPLES (Breakthrough)
├── Break down to fundamental truths
├── Rebuild from scratch
└── Enables innovation
EXAMPLE: Rocket Manufacturing Costs
ANALOGY APPROACH:
"Rockets cost $65M because that's what they cost"
FIRST PRINCIPLES:
1. What is a rocket made of?
└── Aluminum, titanium, copper, carbon fiber
2. What do these materials cost?
└── ~2% of rocket price on commodity market
3. Why the 50x markup?
└── Not materials but manufacturing, labor, overhead
4. Can we change manufacturing?
└── Vertical integration, reusability, 3D printing
RESULT: 10x cost reduction
```
---
## Implementation
### Action Priority Matrix
```
HIGH IMPACT
┌─────────────────────────────┐
│ │
│ QUICK WINS MAJOR │
│ ★ Do these PROJECTS │
│ first □ Plan │
│ carefully │
LOW EFFORT ├─────────────────────────────┤ HIGH EFFORT
│ │
│ FILL-INS THANKLESS │
│ ○ If time ✗ Avoid or │
│ permits rethink │
│ │
└─────────────────────────────┘
LOW IMPACT
```
---
## Expert Activation
```
@strategy-consultant
@product-manager
@innovation-director
@qa-lead
```
or describe your problem