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# Problem-Solving Methods - Comprehensive Guide ## Structured Problem-Solving ### A3 Problem Solving ``` ┌─────────────────────────────────────────────────────┐ │ A3 REPORT │ ├─────────────────────────────────────────────────────┤ │ TITLE: [Problem Name] DATE: │ ├─────────────────────────────────────────────────────┤ │ │ │ 1. BACKGROUND 2. CURRENT CONDITION │ │ ┌───────────────────┐ ┌───────────────────┐ │ │ │ Why is this │ │ What's happening │ │ │ │ important? │ │ now? Data/facts │ │ │ │ │ │ │ │ │ └───────────────────┘ └───────────────────┘ │ │ │ │ 3. GOAL/TARGET 4. ROOT CAUSE ANALYSIS │ │ ┌───────────────────┐ ┌───────────────────┐ │ │ │ What should be │ │ 5 Whys │ │ │ │ happening? │ │ Fishbone diagram │ │ │ │ Measurable target │ │ │ │ │ └───────────────────┘ └───────────────────┘ │ │ │ │ 5. COUNTERMEASURES 6. IMPLEMENTATION PLAN │ │ ┌───────────────────┐ ┌───────────────────┐ │ │ │ What will we do? │ │ Who? When? How? │ │ │ │ Specific actions │ │ Timeline │ │ │ │ │ │ │ │ │ └───────────────────┘ └───────────────────┘ │ │ │ │ 7. FOLLOW-UP OWNER: │ │ ┌───────────────────┐ │ │ │ How will we │ │ │ │ verify success? │ │ │ │ Metrics │ │ │ └───────────────────┘ │ └─────────────────────────────────────────────────────┘ ``` --- ### 5 Whys Analysis ``` PROBLEM: Website checkout has 40% abandonment rate WHY 1: Why do users abandon checkout? → Page takes too long to load WHY 2: Why does the page take too long? → Too many API calls blocking render WHY 3: Why are there too many API calls? → Each form field validates against separate endpoint WHY 4: Why separate endpoints? → Original architecture from MVP, never optimized WHY 5: Why was it never optimized? → No performance monitoring, issue not visible ROOT CAUSE: Lack of performance monitoring COUNTERMEASURE: Implement APM, consolidate API calls ``` --- ### Fishbone Diagram (Ishikawa) ``` ┌──────────────────────┐ │ PROBLEM │ │ [Effect to analyze] │ └──────────┬───────────┘ │ ┌──────────────────────────┼──────────────────────────┐ │ │ │ ▼ ▼ ▼ METHODS MACHINES MATERIALS │ │ │ ├─ Process issues ├─ Equipment failure ├─ Quality issues ├─ Missing steps ├─ Maintenance ├─ Specifications └─ Wrong sequence └─ Calibration └─ Suppliers │ ┌──────────────────────────┼──────────────────────────┐ │ │ │ ▼ ▼ ▼ PEOPLE MEASUREMENT ENVIRONMENT │ │ │ ├─ Training ├─ Accuracy ├─ Temperature ├─ Skills ├─ Data collection ├─ Humidity └─ Communication └─ Metrics └─ Workspace ``` --- ### 8D Problem Solving ``` D0: PREPARE ├── Identify symptoms ├── Form initial response └── Emergency containment if needed D1: ESTABLISH THE TEAM ├── Cross-functional expertise ├── Clear roles (Champion, Leader, Members) └── Adequate time allocation D2: DESCRIBE THE PROBLEM ├── IS / IS NOT analysis ├── 5W2H (What, Where, When, Who, Why, How, How much) └── Quantify the gap D3: DEVELOP INTERIM CONTAINMENT ├── Protect the customer ├── Verify containment effectiveness └── Document actions taken D4: IDENTIFY ROOT CAUSES ├── 5 Whys, Fishbone, Fault Tree ├── Verify cause-effect relationship └── Escape point analysis D5: DEVELOP PERMANENT CORRECTIVE ACTIONS ├── Brainstorm solutions ├── Evaluate against criteria └── Pilot test selected solutions D6: IMPLEMENT AND VALIDATE ├── Execute implementation plan ├── Monitor effectiveness └── Remove interim containment D7: PREVENT RECURRENCE ├── Update processes, procedures ├── Modify systems └── Train personnel D8: RECOGNIZE THE TEAM ├── Document lessons learned ├── Share best practices └── Celebrate success ``` --- ## Creative Problem-Solving ### Design Thinking ``` ┌──────────────────────────────────────────────────────────┐ │ DESIGN THINKING │ └──────────────────────────────────────────────────────────┘ EMPATHIZE DEFINE IDEATE PROTOTYPE TEST │ │ │ │ │ ▼ ▼ ▼ ▼ ▼ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ │ Observe │ │ Problem │ │Brainstorm│ │ Build │ │ Validate │ │ users │ │Statement │ │ ideas │ │ models │ │ with │ │ │ │ │ │ │ │ │ │ users │ │Interview │ │ How │ │ Diverge │ │ Fail │ │ Iterate │ │ users │ │ Might │ │ then │ │ fast │ │ based on │ │ │ │ We...? │ │ converge │ │ learn │ │ feedback │ └──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘ ◄───────────────────── ITERATE ─────────────────────────► ``` **Empathy Tools:** - User interviews (5-8 users) - Observation/shadowing - Empathy maps - Journey maps - Personas **Ideation Techniques:** - Brainstorming (quantity over quality) - Crazy 8s (8 ideas in 8 minutes) - SCAMPER (Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse) - Mind mapping - Analogous inspiration --- ### SCAMPER Method ``` S - SUBSTITUTE │ What can be replaced? Who else? What other materials? │ Example: Plastic → biodegradable material │ C - COMBINE │ What can be merged? Combine purposes/functions? │ Example: Phone + camera + GPS │ A - ADAPT │ What else is like this? What ideas can we borrow? │ Example: Velcro inspired by burrs │ M - MODIFY/MAGNIFY/MINIMIZE │ Change size, shape, color, frequency? │ Example: Mini version, jumbo size │ P - PUT TO OTHER USE │ Other uses as is? Other uses if modified? │ Example: Bubble wrap as insulation │ E - ELIMINATE │ What can be removed? Simplified? │ Example: Remove complexity, features │ R - REVERSE/REARRANGE Opposite? Flip the sequence? Different arrangement? Example: Self-service instead of full-service ``` --- ### TRIZ (Theory of Inventive Problem Solving) **40 Inventive Principles (Top 10):** | # | Principle | Example | |---|-----------|---------| | 1 | Segmentation | Modular furniture | | 2 | Taking Out | Noise-canceling headphones | | 3 | Local Quality | Different features by region | | 10 | Preliminary Action | Pre-heating, pre-positioning | | 13 | The Other Way Round | Escalator vs stairs | | 15 | Dynamics | Adjustable height desk | | 18 | Mechanical Vibration | Ultrasonic cleaning | | 25 | Self-Service | ATM machines | | 28 | Mechanics Substitution | Electric car | | 35 | Parameter Changes | Freeze-dried food | **Contradiction Matrix:** When improving one parameter worsens another, use TRIZ principles to resolve without trade-off. --- ## Rapid Problem-Solving ### Lightning Decision Jam (LDJ) ``` TIME: 60-90 minutes total 1. PROBLEMS (7 min) └── Sticky notes: What's not working? 2. REFRAME (3 min) └── Convert problems to "How Might We..." 3. VOTE (3 min) └── Dot vote on top problems 4. SOLUTIONS (7 min) └── Sticky notes: Ideas for top problem 5. PRIORITIZE (6 min) └── Plot on Effort/Impact matrix 6. ACTION (5 min) └── Convert top ideas to experiments OUTPUT: 1-3 experiments to run immediately ``` --- ### First Principles Thinking ``` ANALOGY THINKING (Common) ├── "This is like that" ├── Copies existing solutions └── Limited by precedent FIRST PRINCIPLES (Breakthrough) ├── Break down to fundamental truths ├── Rebuild from scratch └── Enables innovation EXAMPLE: Rocket Manufacturing Costs ANALOGY APPROACH: "Rockets cost $65M because that's what they cost" FIRST PRINCIPLES: 1. What is a rocket made of? └── Aluminum, titanium, copper, carbon fiber 2. What do these materials cost? └── ~2% of rocket price on commodity market 3. Why the 50x markup? └── Not materials but manufacturing, labor, overhead 4. Can we change manufacturing? └── Vertical integration, reusability, 3D printing RESULT: 10x cost reduction ``` --- ## Implementation ### Action Priority Matrix ``` HIGH IMPACT ┌─────────────────────────────┐ │ │ │ QUICK WINS MAJOR │ │ ★ Do these PROJECTS │ │ first □ Plan │ │ carefully │ LOW EFFORT ├─────────────────────────────┤ HIGH EFFORT │ │ │ FILL-INS THANKLESS │ │ ○ If time ✗ Avoid or │ │ permits rethink │ │ │ └─────────────────────────────┘ LOW IMPACT ``` --- ## Expert Activation ``` @strategy-consultant @product-manager @innovation-director @qa-lead ``` or describe your problem

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