"""
Module 1: Scene Management (場景管理)
Game Development Training - Phase 12
"""
def create_scene(scene_name: str, template: str) -> dict:
"""創建新遊戲場景"""
return {"scene_id": f"scene_{scene_name}", "path": f"/scenes/{scene_name}.unity"}
def load_scene(scene_id: str, mode: str) -> dict:
"""載入場景"""
return {"loaded": True, "load_time_ms": 125.5}
def unload_scene(scene_id: str) -> dict:
"""卸載場景"""
return {"unloaded": True}
def spawn_game_object(prefab_name: str, position: tuple, rotation: tuple) -> dict:
"""在場景中生成遊戲物件"""
return {
"object_id": f"obj_{prefab_name}_001",
"transform": {"position": position, "rotation": rotation}
}
def destroy_game_object(object_id: str, delay: float) -> dict:
"""銷毀遊戲物件"""
return {"destroyed": True}
def find_game_objects_by_tag(tag: str) -> dict:
"""按標籤查找遊戲物件"""
return {"objects": [{"id": "obj_001", "name": "Player", "tag": tag}]}
def set_active_camera(camera_id: str) -> dict:
"""設定主攝影機"""
return {"active_camera": camera_id}
def create_lighting_setup(lighting_type: str, intensity: float, color: tuple) -> dict:
"""創建光照設定"""
return {
"light_id": f"light_{lighting_type}",
"settings": {"intensity": intensity, "color": color}
}
def bake_lightmaps(scene_id: str, quality: str) -> dict:
"""烘焙光照貼圖"""
return {"baked": True, "bake_time_s": 45.2}
def optimize_scene(scene_id: str, optimization_level: str) -> dict:
"""場景優化(合併網格、剔除等)"""
return {"draw_calls_before": 350, "draw_calls_after": 120}