"""
Module 2: Physics Engine (物理引擎整合)
Game Development Training - Phase 12
"""
def add_rigidbody(object_id: str, mass: float, use_gravity: bool) -> dict:
"""為物件添加剛體組件"""
return {"rigidbody_id": f"rb_{object_id}"}
def add_collider(object_id: str, collider_type: str, is_trigger: bool) -> dict:
"""添加碰撞體"""
return {"collider_id": f"col_{object_id}_{collider_type}"}
def apply_force(object_id: str, force: tuple, mode: str) -> dict:
"""對物件施加力"""
return {"applied": True}
def raycast(origin: tuple, direction: tuple, max_distance: float) -> dict:
"""射線檢測"""
return {
"hit": True,
"hit_object": "obj_wall_001",
"hit_point": (5.0, 0.0, 10.0)
}
def detect_collision(object_a_id: str, object_b_id: str) -> dict:
"""碰撞檢測回調"""
return {"collision_detected": True, "collision_point": (0.0, 1.0, 0.0)}
def set_physics_material(collider_id: str, friction: float, bounciness: float) -> dict:
"""設定物理材質"""
return {"material_applied": True}
def simulate_physics_step(delta_time: float) -> dict:
"""手動模擬物理步進"""
return {"simulated": True}
def create_joint(object_a_id: str, object_b_id: str, joint_type: str) -> dict:
"""創建物理關節"""
return {"joint_id": f"joint_{joint_type}_{object_a_id}_{object_b_id}"}
def set_gravity(gravity_vector: tuple) -> dict:
"""設定全局重力"""
return {"gravity_set": True}
def freeze_rigidbody(object_id: str, freeze_position: bool, freeze_rotation: bool) -> dict:
"""凍結剛體運動"""
return {"frozen": True}