"""
Module 3: Multiplayer System (多人連線系統)
Game Development Training - Phase 12
"""
def create_server(port: int, max_players: int) -> dict:
"""創建遊戲伺服器"""
return {"server_id": "server_001", "status": "running"}
def connect_to_server(server_ip: str, port: int, player_name: str) -> dict:
"""連接到伺服器"""
return {"connected": True, "player_id": f"player_{player_name}"}
def disconnect_player(player_id: str) -> dict:
"""斷開玩家連接"""
return {"disconnected": True}
def sync_transform(object_id: str, position: tuple, rotation: tuple) -> dict:
"""同步物件變換"""
return {"synced": True}
def send_rpc(target: str, method_name: str, args: list) -> dict:
"""發送遠程過程調用"""
return {"sent": True}
def spawn_network_object(prefab_name: str, owner_id: str, position: tuple) -> dict:
"""生成網路物件"""
return {"network_object_id": f"net_{prefab_name}_{owner_id}"}
def get_player_list() -> dict:
"""獲取玩家列表"""
return {"players": [
{"id": "player_001", "name": "Alice", "ready": True},
{"id": "player_002", "name": "Bob", "ready": False}
]}
def set_player_ready(player_id: str, ready: bool) -> dict:
"""設定玩家準備狀態"""
return {"ready_status": ready}
def matchmaking(player_id: str, game_mode: str, skill_level: int) -> dict:
"""配對系統"""
return {"match_found": True, "room_id": "room_12345"}
def handle_lag_compensation(player_id: str, latency_ms: int) -> dict:
"""延遲補償"""
return {"compensated": True, "adjusted_time": 0.05}