"""
Module 5: Asset Pipeline (資源打包與優化)
Game Development Training - Phase 12
"""
def import_3d_model(file_path: str, import_settings: dict) -> dict:
"""導入 3D 模型"""
return {"model_id": "model_character_001", "vertex_count": 15000}
def compress_texture(texture_path: str, format: str, quality: int) -> dict:
"""壓縮紋理"""
return {"compressed_path": "/textures/compressed/tex_001.dds", "size_reduction_percent": 65.5}
def generate_lod_levels(model_id: str, lod_count: int) -> dict:
"""生成 LOD 層級"""
return {"lod_models": ["model_lod0", "model_lod1", "model_lod2"]}
def bake_animation(animation_id: str, sample_rate: int) -> dict:
"""烘焙動畫"""
return {"baked_animation_id": f"{animation_id}_baked"}
def create_asset_bundle(asset_list: list, bundle_name: str) -> dict:
"""創建資源包"""
return {"bundle_path": f"/bundles/{bundle_name}.bundle", "bundle_size_mb": 25.3}
def optimize_mesh(mesh_id: str, target_triangle_count: int) -> dict:
"""網格優化"""
return {"optimized_mesh_id": f"{mesh_id}_optimized", "triangle_reduction": 40.0}
def generate_atlas(texture_list: list, atlas_size: int) -> dict:
"""生成紋理圖集"""
return {
"atlas_path": "/textures/atlas_001.png",
"uv_mapping": {"tex_001": (0, 0, 0.5, 0.5), "tex_002": (0.5, 0, 1.0, 0.5)}
}
def build_game(platform: str, build_settings: dict) -> dict:
"""打包遊戲"""
return {
"build_path": f"/builds/{platform}/game.exe",
"build_size_mb": 450.0,
"build_time_s": 180.5
}
def profile_performance(scene_id: str, duration_s: int) -> dict:
"""性能分析"""
return {
"fps_avg": 58.5,
"memory_usage_mb": 1024.0,
"draw_calls": 150
}
def hot_reload_asset(asset_id: str) -> dict:
"""熱重載資源"""
return {"reloaded": True, "reload_time_ms": 35.2}