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GameBrain Video Game Discovery

by ddsky
game_response_rating.dart6.23 kB
// // AUTO-GENERATED FILE, DO NOT MODIFY! // // @dart=2.18 // ignore_for_file: unused_element, unused_import // ignore_for_file: always_put_required_named_parameters_first // ignore_for_file: constant_identifier_names // ignore_for_file: lines_longer_than_80_chars part of openapi.api; class GameResponseRating { /// Returns a new [GameResponseRating] instance. GameResponseRating({ this.mean, this.count, this.meanPlayers, this.countPlayers, this.meanCritics, this.countCritics, }); double? mean; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? count; double? meanPlayers; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? countPlayers; double? meanCritics; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? countCritics; @override bool operator ==(Object other) => identical(this, other) || other is GameResponseRating && other.mean == mean && other.count == count && other.meanPlayers == meanPlayers && other.countPlayers == countPlayers && other.meanCritics == meanCritics && other.countCritics == countCritics; @override int get hashCode => // ignore: unnecessary_parenthesis (mean == null ? 0 : mean!.hashCode) + (count == null ? 0 : count!.hashCode) + (meanPlayers == null ? 0 : meanPlayers!.hashCode) + (countPlayers == null ? 0 : countPlayers!.hashCode) + (meanCritics == null ? 0 : meanCritics!.hashCode) + (countCritics == null ? 0 : countCritics!.hashCode); @override String toString() => 'GameResponseRating[mean=$mean, count=$count, meanPlayers=$meanPlayers, countPlayers=$countPlayers, meanCritics=$meanCritics, countCritics=$countCritics]'; Map<String, dynamic> toJson() { final json = <String, dynamic>{}; if (this.mean != null) { json[r'mean'] = this.mean; } else { json[r'mean'] = null; } if (this.count != null) { json[r'count'] = this.count; } else { json[r'count'] = null; } if (this.meanPlayers != null) { json[r'mean_players'] = this.meanPlayers; } else { json[r'mean_players'] = null; } if (this.countPlayers != null) { json[r'count_players'] = this.countPlayers; } else { json[r'count_players'] = null; } if (this.meanCritics != null) { json[r'mean_critics'] = this.meanCritics; } else { json[r'mean_critics'] = null; } if (this.countCritics != null) { json[r'count_critics'] = this.countCritics; } else { json[r'count_critics'] = null; } return json; } /// Returns a new [GameResponseRating] instance and imports its values from /// [value] if it's a [Map], null otherwise. // ignore: prefer_constructors_over_static_methods static GameResponseRating? fromJson(dynamic value) { if (value is Map) { final json = value.cast<String, dynamic>(); // Ensure that the map contains the required keys. // Note 1: the values aren't checked for validity beyond being non-null. // Note 2: this code is stripped in release mode! assert(() { requiredKeys.forEach((key) { assert(json.containsKey(key), 'Required key "GameResponseRating[$key]" is missing from JSON.'); assert(json[key] != null, 'Required key "GameResponseRating[$key]" has a null value in JSON.'); }); return true; }()); return GameResponseRating( mean: mapValueOfType<double>(json, r'mean'), count: mapValueOfType<int>(json, r'count'), meanPlayers: mapValueOfType<double>(json, r'mean_players'), countPlayers: mapValueOfType<int>(json, r'count_players'), meanCritics: mapValueOfType<double>(json, r'mean_critics'), countCritics: mapValueOfType<int>(json, r'count_critics'), ); } return null; } static List<GameResponseRating> listFromJson(dynamic json, {bool growable = false,}) { final result = <GameResponseRating>[]; if (json is List && json.isNotEmpty) { for (final row in json) { final value = GameResponseRating.fromJson(row); if (value != null) { result.add(value); } } } return result.toList(growable: growable); } static Map<String, GameResponseRating> mapFromJson(dynamic json) { final map = <String, GameResponseRating>{}; if (json is Map && json.isNotEmpty) { json = json.cast<String, dynamic>(); // ignore: parameter_assignments for (final entry in json.entries) { final value = GameResponseRating.fromJson(entry.value); if (value != null) { map[entry.key] = value; } } } return map; } // maps a json object with a list of GameResponseRating-objects as value to a dart map static Map<String, List<GameResponseRating>> mapListFromJson(dynamic json, {bool growable = false,}) { final map = <String, List<GameResponseRating>>{}; if (json is Map && json.isNotEmpty) { // ignore: parameter_assignments json = json.cast<String, dynamic>(); for (final entry in json.entries) { map[entry.key] = GameResponseRating.listFromJson(entry.value, growable: growable,); } } return map; } /// The list of required keys that must be present in a JSON. static const requiredKeys = <String>{ }; }

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