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GameBrain Video Game Discovery

by ddsky
game_response_platforms_inner.dart4.53 kB
// // AUTO-GENERATED FILE, DO NOT MODIFY! // // @dart=2.18 // ignore_for_file: unused_element, unused_import // ignore_for_file: always_put_required_named_parameters_first // ignore_for_file: constant_identifier_names // ignore_for_file: lines_longer_than_80_chars part of openapi.api; class GameResponsePlatformsInner { /// Returns a new [GameResponsePlatformsInner] instance. GameResponsePlatformsInner({ this.value, this.name, }); /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// String? value; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// String? name; @override bool operator ==(Object other) => identical(this, other) || other is GameResponsePlatformsInner && other.value == value && other.name == name; @override int get hashCode => // ignore: unnecessary_parenthesis (value == null ? 0 : value!.hashCode) + (name == null ? 0 : name!.hashCode); @override String toString() => 'GameResponsePlatformsInner[value=$value, name=$name]'; Map<String, dynamic> toJson() { final json = <String, dynamic>{}; if (this.value != null) { json[r'value'] = this.value; } else { json[r'value'] = null; } if (this.name != null) { json[r'name'] = this.name; } else { json[r'name'] = null; } return json; } /// Returns a new [GameResponsePlatformsInner] instance and imports its values from /// [value] if it's a [Map], null otherwise. // ignore: prefer_constructors_over_static_methods static GameResponsePlatformsInner? fromJson(dynamic value) { if (value is Map) { final json = value.cast<String, dynamic>(); // Ensure that the map contains the required keys. // Note 1: the values aren't checked for validity beyond being non-null. // Note 2: this code is stripped in release mode! assert(() { requiredKeys.forEach((key) { assert(json.containsKey(key), 'Required key "GameResponsePlatformsInner[$key]" is missing from JSON.'); assert(json[key] != null, 'Required key "GameResponsePlatformsInner[$key]" has a null value in JSON.'); }); return true; }()); return GameResponsePlatformsInner( value: mapValueOfType<String>(json, r'value'), name: mapValueOfType<String>(json, r'name'), ); } return null; } static List<GameResponsePlatformsInner> listFromJson(dynamic json, {bool growable = false,}) { final result = <GameResponsePlatformsInner>[]; if (json is List && json.isNotEmpty) { for (final row in json) { final value = GameResponsePlatformsInner.fromJson(row); if (value != null) { result.add(value); } } } return result.toList(growable: growable); } static Map<String, GameResponsePlatformsInner> mapFromJson(dynamic json) { final map = <String, GameResponsePlatformsInner>{}; if (json is Map && json.isNotEmpty) { json = json.cast<String, dynamic>(); // ignore: parameter_assignments for (final entry in json.entries) { final value = GameResponsePlatformsInner.fromJson(entry.value); if (value != null) { map[entry.key] = value; } } } return map; } // maps a json object with a list of GameResponsePlatformsInner-objects as value to a dart map static Map<String, List<GameResponsePlatformsInner>> mapListFromJson(dynamic json, {bool growable = false,}) { final map = <String, List<GameResponsePlatformsInner>>{}; if (json is Map && json.isNotEmpty) { // ignore: parameter_assignments json = json.cast<String, dynamic>(); for (final entry in json.entries) { map[entry.key] = GameResponsePlatformsInner.listFromJson(entry.value, growable: growable,); } } return map; } /// The list of required keys that must be present in a JSON. static const requiredKeys = <String>{ }; }

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