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GameBrain Video Game Discovery

by ddsky
game_response_offers_inner_price.dart6.07 kB
// // AUTO-GENERATED FILE, DO NOT MODIFY! // // @dart=2.18 // ignore_for_file: unused_element, unused_import // ignore_for_file: always_put_required_named_parameters_first // ignore_for_file: constant_identifier_names // ignore_for_file: lines_longer_than_80_chars part of openapi.api; class GameResponseOffersInnerPrice { /// Returns a new [GameResponseOffersInnerPrice] instance. GameResponseOffersInnerPrice({ this.currency, this.discountPercent, this.value, this.initial, }); /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// String? currency; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// double? discountPercent; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// double? value; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// double? initial; @override bool operator ==(Object other) => identical(this, other) || other is GameResponseOffersInnerPrice && other.currency == currency && other.discountPercent == discountPercent && other.value == value && other.initial == initial; @override int get hashCode => // ignore: unnecessary_parenthesis (currency == null ? 0 : currency!.hashCode) + (discountPercent == null ? 0 : discountPercent!.hashCode) + (value == null ? 0 : value!.hashCode) + (initial == null ? 0 : initial!.hashCode); @override String toString() => 'GameResponseOffersInnerPrice[currency=$currency, discountPercent=$discountPercent, value=$value, initial=$initial]'; Map<String, dynamic> toJson() { final json = <String, dynamic>{}; if (this.currency != null) { json[r'currency'] = this.currency; } else { json[r'currency'] = null; } if (this.discountPercent != null) { json[r'discount_percent'] = this.discountPercent; } else { json[r'discount_percent'] = null; } if (this.value != null) { json[r'value'] = this.value; } else { json[r'value'] = null; } if (this.initial != null) { json[r'initial'] = this.initial; } else { json[r'initial'] = null; } return json; } /// Returns a new [GameResponseOffersInnerPrice] instance and imports its values from /// [value] if it's a [Map], null otherwise. // ignore: prefer_constructors_over_static_methods static GameResponseOffersInnerPrice? fromJson(dynamic value) { if (value is Map) { final json = value.cast<String, dynamic>(); // Ensure that the map contains the required keys. // Note 1: the values aren't checked for validity beyond being non-null. // Note 2: this code is stripped in release mode! assert(() { requiredKeys.forEach((key) { assert(json.containsKey(key), 'Required key "GameResponseOffersInnerPrice[$key]" is missing from JSON.'); assert(json[key] != null, 'Required key "GameResponseOffersInnerPrice[$key]" has a null value in JSON.'); }); return true; }()); return GameResponseOffersInnerPrice( currency: mapValueOfType<String>(json, r'currency'), discountPercent: mapValueOfType<double>(json, r'discount_percent'), value: mapValueOfType<double>(json, r'value'), initial: mapValueOfType<double>(json, r'initial'), ); } return null; } static List<GameResponseOffersInnerPrice> listFromJson(dynamic json, {bool growable = false,}) { final result = <GameResponseOffersInnerPrice>[]; if (json is List && json.isNotEmpty) { for (final row in json) { final value = GameResponseOffersInnerPrice.fromJson(row); if (value != null) { result.add(value); } } } return result.toList(growable: growable); } static Map<String, GameResponseOffersInnerPrice> mapFromJson(dynamic json) { final map = <String, GameResponseOffersInnerPrice>{}; if (json is Map && json.isNotEmpty) { json = json.cast<String, dynamic>(); // ignore: parameter_assignments for (final entry in json.entries) { final value = GameResponseOffersInnerPrice.fromJson(entry.value); if (value != null) { map[entry.key] = value; } } } return map; } // maps a json object with a list of GameResponseOffersInnerPrice-objects as value to a dart map static Map<String, List<GameResponseOffersInnerPrice>> mapListFromJson(dynamic json, {bool growable = false,}) { final map = <String, List<GameResponseOffersInnerPrice>>{}; if (json is Map && json.isNotEmpty) { // ignore: parameter_assignments json = json.cast<String, dynamic>(); for (final entry in json.entries) { map[entry.key] = GameResponseOffersInnerPrice.listFromJson(entry.value, growable: growable,); } } return map; } /// The list of required keys that must be present in a JSON. static const requiredKeys = <String>{ }; }

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