game_response_playtime.dart•6.68 kB
//
// AUTO-GENERATED FILE, DO NOT MODIFY!
//
// @dart=2.18
// ignore_for_file: unused_element, unused_import
// ignore_for_file: always_put_required_named_parameters_first
// ignore_for_file: constant_identifier_names
// ignore_for_file: lines_longer_than_80_chars
part of openapi.api;
class GameResponsePlaytime {
/// Returns a new [GameResponsePlaytime] instance.
GameResponsePlaytime({
this.percentiles = const [],
this.min,
this.median,
this.max,
this.mean,
this.mentions,
});
List<int> percentiles;
///
/// Please note: This property should have been non-nullable! Since the specification file
/// does not include a default value (using the "default:" property), however, the generated
/// source code must fall back to having a nullable type.
/// Consider adding a "default:" property in the specification file to hide this note.
///
int? min;
///
/// Please note: This property should have been non-nullable! Since the specification file
/// does not include a default value (using the "default:" property), however, the generated
/// source code must fall back to having a nullable type.
/// Consider adding a "default:" property in the specification file to hide this note.
///
int? median;
///
/// Please note: This property should have been non-nullable! Since the specification file
/// does not include a default value (using the "default:" property), however, the generated
/// source code must fall back to having a nullable type.
/// Consider adding a "default:" property in the specification file to hide this note.
///
int? max;
///
/// Please note: This property should have been non-nullable! Since the specification file
/// does not include a default value (using the "default:" property), however, the generated
/// source code must fall back to having a nullable type.
/// Consider adding a "default:" property in the specification file to hide this note.
///
double? mean;
///
/// Please note: This property should have been non-nullable! Since the specification file
/// does not include a default value (using the "default:" property), however, the generated
/// source code must fall back to having a nullable type.
/// Consider adding a "default:" property in the specification file to hide this note.
///
int? mentions;
@override
bool operator ==(Object other) => identical(this, other) || other is GameResponsePlaytime &&
_deepEquality.equals(other.percentiles, percentiles) &&
other.min == min &&
other.median == median &&
other.max == max &&
other.mean == mean &&
other.mentions == mentions;
@override
int get hashCode =>
// ignore: unnecessary_parenthesis
(percentiles.hashCode) +
(min == null ? 0 : min!.hashCode) +
(median == null ? 0 : median!.hashCode) +
(max == null ? 0 : max!.hashCode) +
(mean == null ? 0 : mean!.hashCode) +
(mentions == null ? 0 : mentions!.hashCode);
@override
String toString() => 'GameResponsePlaytime[percentiles=$percentiles, min=$min, median=$median, max=$max, mean=$mean, mentions=$mentions]';
Map<String, dynamic> toJson() {
final json = <String, dynamic>{};
json[r'percentiles'] = this.percentiles;
if (this.min != null) {
json[r'min'] = this.min;
} else {
json[r'min'] = null;
}
if (this.median != null) {
json[r'median'] = this.median;
} else {
json[r'median'] = null;
}
if (this.max != null) {
json[r'max'] = this.max;
} else {
json[r'max'] = null;
}
if (this.mean != null) {
json[r'mean'] = this.mean;
} else {
json[r'mean'] = null;
}
if (this.mentions != null) {
json[r'mentions'] = this.mentions;
} else {
json[r'mentions'] = null;
}
return json;
}
/// Returns a new [GameResponsePlaytime] instance and imports its values from
/// [value] if it's a [Map], null otherwise.
// ignore: prefer_constructors_over_static_methods
static GameResponsePlaytime? fromJson(dynamic value) {
if (value is Map) {
final json = value.cast<String, dynamic>();
// Ensure that the map contains the required keys.
// Note 1: the values aren't checked for validity beyond being non-null.
// Note 2: this code is stripped in release mode!
assert(() {
requiredKeys.forEach((key) {
assert(json.containsKey(key), 'Required key "GameResponsePlaytime[$key]" is missing from JSON.');
assert(json[key] != null, 'Required key "GameResponsePlaytime[$key]" has a null value in JSON.');
});
return true;
}());
return GameResponsePlaytime(
percentiles: json[r'percentiles'] is Iterable
? (json[r'percentiles'] as Iterable).cast<int>().toList(growable: false)
: const [],
min: mapValueOfType<int>(json, r'min'),
median: mapValueOfType<int>(json, r'median'),
max: mapValueOfType<int>(json, r'max'),
mean: mapValueOfType<double>(json, r'mean'),
mentions: mapValueOfType<int>(json, r'mentions'),
);
}
return null;
}
static List<GameResponsePlaytime> listFromJson(dynamic json, {bool growable = false,}) {
final result = <GameResponsePlaytime>[];
if (json is List && json.isNotEmpty) {
for (final row in json) {
final value = GameResponsePlaytime.fromJson(row);
if (value != null) {
result.add(value);
}
}
}
return result.toList(growable: growable);
}
static Map<String, GameResponsePlaytime> mapFromJson(dynamic json) {
final map = <String, GameResponsePlaytime>{};
if (json is Map && json.isNotEmpty) {
json = json.cast<String, dynamic>(); // ignore: parameter_assignments
for (final entry in json.entries) {
final value = GameResponsePlaytime.fromJson(entry.value);
if (value != null) {
map[entry.key] = value;
}
}
}
return map;
}
// maps a json object with a list of GameResponsePlaytime-objects as value to a dart map
static Map<String, List<GameResponsePlaytime>> mapListFromJson(dynamic json, {bool growable = false,}) {
final map = <String, List<GameResponsePlaytime>>{};
if (json is Map && json.isNotEmpty) {
// ignore: parameter_assignments
json = json.cast<String, dynamic>();
for (final entry in json.entries) {
map[entry.key] = GameResponsePlaytime.listFromJson(entry.value, growable: growable,);
}
}
return map;
}
/// The list of required keys that must be present in a JSON.
static const requiredKeys = <String>{
};
}