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GameBrain Video Game Discovery

by ddsky
game_response_playtime.dart6.68 kB
// // AUTO-GENERATED FILE, DO NOT MODIFY! // // @dart=2.18 // ignore_for_file: unused_element, unused_import // ignore_for_file: always_put_required_named_parameters_first // ignore_for_file: constant_identifier_names // ignore_for_file: lines_longer_than_80_chars part of openapi.api; class GameResponsePlaytime { /// Returns a new [GameResponsePlaytime] instance. GameResponsePlaytime({ this.percentiles = const [], this.min, this.median, this.max, this.mean, this.mentions, }); List<int> percentiles; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? min; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? median; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? max; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// double? mean; /// /// Please note: This property should have been non-nullable! Since the specification file /// does not include a default value (using the "default:" property), however, the generated /// source code must fall back to having a nullable type. /// Consider adding a "default:" property in the specification file to hide this note. /// int? mentions; @override bool operator ==(Object other) => identical(this, other) || other is GameResponsePlaytime && _deepEquality.equals(other.percentiles, percentiles) && other.min == min && other.median == median && other.max == max && other.mean == mean && other.mentions == mentions; @override int get hashCode => // ignore: unnecessary_parenthesis (percentiles.hashCode) + (min == null ? 0 : min!.hashCode) + (median == null ? 0 : median!.hashCode) + (max == null ? 0 : max!.hashCode) + (mean == null ? 0 : mean!.hashCode) + (mentions == null ? 0 : mentions!.hashCode); @override String toString() => 'GameResponsePlaytime[percentiles=$percentiles, min=$min, median=$median, max=$max, mean=$mean, mentions=$mentions]'; Map<String, dynamic> toJson() { final json = <String, dynamic>{}; json[r'percentiles'] = this.percentiles; if (this.min != null) { json[r'min'] = this.min; } else { json[r'min'] = null; } if (this.median != null) { json[r'median'] = this.median; } else { json[r'median'] = null; } if (this.max != null) { json[r'max'] = this.max; } else { json[r'max'] = null; } if (this.mean != null) { json[r'mean'] = this.mean; } else { json[r'mean'] = null; } if (this.mentions != null) { json[r'mentions'] = this.mentions; } else { json[r'mentions'] = null; } return json; } /// Returns a new [GameResponsePlaytime] instance and imports its values from /// [value] if it's a [Map], null otherwise. // ignore: prefer_constructors_over_static_methods static GameResponsePlaytime? fromJson(dynamic value) { if (value is Map) { final json = value.cast<String, dynamic>(); // Ensure that the map contains the required keys. // Note 1: the values aren't checked for validity beyond being non-null. // Note 2: this code is stripped in release mode! assert(() { requiredKeys.forEach((key) { assert(json.containsKey(key), 'Required key "GameResponsePlaytime[$key]" is missing from JSON.'); assert(json[key] != null, 'Required key "GameResponsePlaytime[$key]" has a null value in JSON.'); }); return true; }()); return GameResponsePlaytime( percentiles: json[r'percentiles'] is Iterable ? (json[r'percentiles'] as Iterable).cast<int>().toList(growable: false) : const [], min: mapValueOfType<int>(json, r'min'), median: mapValueOfType<int>(json, r'median'), max: mapValueOfType<int>(json, r'max'), mean: mapValueOfType<double>(json, r'mean'), mentions: mapValueOfType<int>(json, r'mentions'), ); } return null; } static List<GameResponsePlaytime> listFromJson(dynamic json, {bool growable = false,}) { final result = <GameResponsePlaytime>[]; if (json is List && json.isNotEmpty) { for (final row in json) { final value = GameResponsePlaytime.fromJson(row); if (value != null) { result.add(value); } } } return result.toList(growable: growable); } static Map<String, GameResponsePlaytime> mapFromJson(dynamic json) { final map = <String, GameResponsePlaytime>{}; if (json is Map && json.isNotEmpty) { json = json.cast<String, dynamic>(); // ignore: parameter_assignments for (final entry in json.entries) { final value = GameResponsePlaytime.fromJson(entry.value); if (value != null) { map[entry.key] = value; } } } return map; } // maps a json object with a list of GameResponsePlaytime-objects as value to a dart map static Map<String, List<GameResponsePlaytime>> mapListFromJson(dynamic json, {bool growable = false,}) { final map = <String, List<GameResponsePlaytime>>{}; if (json is Map && json.isNotEmpty) { // ignore: parameter_assignments json = json.cast<String, dynamic>(); for (final entry in json.entries) { map[entry.key] = GameResponsePlaytime.listFromJson(entry.value, growable: growable,); } } return map; } /// The list of required keys that must be present in a JSON. static const requiredKeys = <String>{ }; }

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