touch.go•2.37 kB
package control
import (
"github.com/babelcloud/gbox/packages/cli/internal/util"
)
// TouchHandler handles touch control events
type TouchHandler struct {
controlService *ControlService
}
// NewTouchHandler creates a new touch handler
func NewTouchHandler(controlService *ControlService) *TouchHandler {
return &TouchHandler{
controlService: controlService,
}
}
// ProcessTouchEvent processes a touch event
func (h *TouchHandler) ProcessTouchEvent(msg map[string]interface{}, deviceSerial string) error {
action, _ := msg["action"].(string)
x, _ := msg["x"].(float64)
y, _ := msg["y"].(float64)
pressure, _ := msg["pressure"].(float64)
pointerId, _ := msg["pointerId"].(float64)
util.GetLogger().Debug("Touch event", "device", deviceSerial, "action", action, "x", x, "y", y, "pressure", pressure, "pointerId", pointerId)
// TODO: Implement touch event processing logic
// This could include:
// - Input validation
// - Coordinate transformation
// - Event queuing
// - Bridge communication
return nil
}
// ValidateTouchEvent validates touch event data
func (h *TouchHandler) ValidateTouchEvent(msg map[string]interface{}) error {
// Validate required fields
if _, ok := msg["action"].(string); !ok {
return ErrMissingAction
}
if _, ok := msg["x"].(float64); !ok {
return ErrMissingX
}
if _, ok := msg["y"].(float64); !ok {
return ErrMissingY
}
// Validate action type
action, _ := msg["action"].(string)
if action != "down" && action != "up" && action != "move" {
return ErrInvalidAction
}
// Validate coordinates
x, _ := msg["x"].(float64)
y, _ := msg["y"].(float64)
if x < 0 || y < 0 {
return ErrInvalidCoordinates
}
return nil
}
// Error definitions
var (
ErrMissingAction = &ControlError{Code: "MISSING_ACTION", Message: "Missing action field"}
ErrMissingX = &ControlError{Code: "MISSING_X", Message: "Missing x coordinate"}
ErrMissingY = &ControlError{Code: "MISSING_Y", Message: "Missing y coordinate"}
ErrInvalidAction = &ControlError{Code: "INVALID_ACTION", Message: "Invalid action type"}
ErrInvalidCoordinates = &ControlError{Code: "INVALID_COORDINATES", Message: "Invalid coordinates"}
)
// ControlError represents a control-related error
type ControlError struct {
Code string
Message string
}
func (e *ControlError) Error() string {
return e.Message
}