scroll.go•1.75 kB
package control
import (
"log"
)
// ScrollHandler handles scroll control events
type ScrollHandler struct {
controlService *ControlService
}
// NewScrollHandler creates a new scroll handler
func NewScrollHandler(controlService *ControlService) *ScrollHandler {
return &ScrollHandler{
controlService: controlService,
}
}
// ProcessScrollEvent processes a scroll event
func (h *ScrollHandler) ProcessScrollEvent(msg map[string]interface{}, deviceSerial string) error {
x, _ := msg["x"].(float64)
y, _ := msg["y"].(float64)
hScroll, _ := msg["hScroll"].(float64)
vScroll, _ := msg["vScroll"].(float64)
log.Printf("[DEBUG] Scroll event: device=%s, x=%.3f, y=%.3f, hScroll=%.2f, vScroll=%.2f",
deviceSerial, x, y, hScroll, vScroll)
// TODO: Implement scroll event processing logic
// This could include:
// - Scroll amount validation
// - Coordinate transformation
// - Event queuing
// - Bridge communication
return nil
}
// ValidateScrollEvent validates scroll event data
func (h *ScrollHandler) ValidateScrollEvent(msg map[string]interface{}) error {
// Validate required fields
if _, ok := msg["x"].(float64); !ok {
return ErrMissingX
}
if _, ok := msg["y"].(float64); !ok {
return ErrMissingY
}
if _, ok := msg["hScroll"].(float64); !ok {
return ErrMissingHScroll
}
if _, ok := msg["vScroll"].(float64); !ok {
return ErrMissingVScroll
}
// Validate coordinates
x, _ := msg["x"].(float64)
y, _ := msg["y"].(float64)
if x < 0 || y < 0 {
return ErrInvalidCoordinates
}
return nil
}
// Error definitions
var (
ErrMissingHScroll = &ControlError{Code: "MISSING_HSCROLL", Message: "Missing hScroll field"}
ErrMissingVScroll = &ControlError{Code: "MISSING_VSCROLL", Message: "Missing vScroll field"}
)