key.go•1.68 kB
package control
import (
"log"
)
// KeyHandler handles keyboard control events
type KeyHandler struct {
controlService *ControlService
}
// NewKeyHandler creates a new key handler
func NewKeyHandler(controlService *ControlService) *KeyHandler {
return &KeyHandler{
controlService: controlService,
}
}
// ProcessKeyEvent processes a key event
func (h *KeyHandler) ProcessKeyEvent(msg map[string]interface{}, deviceSerial string) error {
action, _ := msg["action"].(string)
keycode, _ := msg["keycode"].(float64)
metaState, _ := msg["metaState"].(float64)
log.Printf("[DEBUG] Key event: device=%s, action=%s, keycode=%.0f, metaState=%.0f",
deviceSerial, action, keycode, metaState)
// TODO: Implement key event processing logic
// This could include:
// - Key code validation
// - Meta state processing
// - Event queuing
// - Bridge communication
return nil
}
// ValidateKeyEvent validates key event data
func (h *KeyHandler) ValidateKeyEvent(msg map[string]interface{}) error {
// Validate required fields
if _, ok := msg["action"].(string); !ok {
return ErrMissingAction
}
if _, ok := msg["keycode"].(float64); !ok {
return ErrMissingKeycode
}
// Validate action type
action, _ := msg["action"].(string)
if action != "down" && action != "up" {
return ErrInvalidAction
}
// Validate keycode
keycode, _ := msg["keycode"].(float64)
if keycode < 0 || keycode > 255 {
return ErrInvalidKeycode
}
return nil
}
// Error definitions
var (
ErrMissingKeycode = &ControlError{Code: "MISSING_KEYCODE", Message: "Missing keycode field"}
ErrInvalidKeycode = &ControlError{Code: "INVALID_KEYCODE", Message: "Invalid keycode value"}
)