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Design Patterns MCP Server

by apolosan
command-game.json570 B
{ "id": "command-game", "name": "Command Pattern (Game)", "category": "Game Development", "description": "Encapsulates game actions as objects for input handling and undo systems", "when_to_use": "Input handling\nUndo systems\nReplay functionality", "benefits": "Flexible input\nUndo/redo support\nAction queuing\nReplay systems", "drawbacks": "Object proliferation\nMemory overhead\nComplex command chains", "use_cases": "Input systems\nTurn-based games\nAction replay", "complexity": "Medium", "tags": [ "game", "command", "input" ] }

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