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apolosan

Design Patterns MCP Server

by apolosan
behavior-tree.json539 B
{ "id": "behavior-tree", "name": "Behavior Tree", "category": "Game Development", "description": "Hierarchical structure for AI decision making in games", "when_to_use": "Complex AI behavior\nDecision systems\nNPC behavior", "benefits": "Modular AI\nReusable behaviors\nVisual editing\nHierarchical decisions", "drawbacks": "Complex implementation\nPerformance overhead\nLearning curve", "use_cases": "NPC AI\nEnemy behavior\nDecision systems", "complexity": "High", "tags": [ "game", "ai", "behavior" ] }

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