Game Asset Generator
hybrid server
The server is able to function both locally and remotely, depending on the configuration or use case.
Integrations
Manages environment variables for authentication with external services like Hugging Face.
Enables SSE transport for remote access to the game asset generation capabilities.
Used for cloning the repository during installation process.
Game Asset Generator using MCP and Hugging Face Spaces
This project is an innovative tool that simplifies game asset creation by leveraging AI-powered generation. Whether you're a game developer seeking rapid prototypes or an AI enthusiast exploring generative models, this tool enables you to create 2D and 3D game assets from text prompts effortlessly. It integrates AI models from Hugging Face Spaces—powered by "gokaygokay/Flux-2D-Game-Assets-LoRA"
, "gokaygokay/Flux-Game-Assets-LoRA-v2"
, and one of three 3D model generation spaces (InstantMesh
, Hunyuan3D-2
, or Hunyuan3D-2mini-Turbo
, which you must duplicate to your account)—and uses the Model Context Protocol (MCP) for seamless interaction with AI assistants like Claude Desktop.
Table of Contents
- Project Overview
- Features
- How It Works
- Prerequisites
- Installation
- Usage
- Configuration
- File Management
- MCP Integration
- Troubleshooting
- Advanced
- Contributing
- License
Project Overview
The Game Asset Generator (version 0.3.0) harnesses AI to streamline the creation of game assets. It supports generating 2D assets (e.g., pixel art sprites) and 3D assets (e.g., OBJ and GLB models) from text prompts, integrating with Hugging Face Spaces and the Model Context Protocol (MCP). This release introduces support for multiple 3D model generation spaces—InstantMesh
, Hunyuan3D-2
, and Hunyuan3D-2mini-Turbo
—offering flexibility and enhanced performance. Built with Node.js and the MCP TypeScript SDK (v1.7.0), it provides a robust, cross-platform solution for asset generation.
Features
- 2D Asset Generation: Create pixel art, sprites, or other 2D assets from text prompts (e.g., "pixel art sword").
- 3D Asset Generation: Generate 3D models (OBJ and GLB formats) from text descriptions, with automatic image-to-model conversion.
- Multiple 3D Model Spaces: Supports
InstantMesh
,Hunyuan3D-2
, andHunyuan3D-2mini-Turbo
for varied 3D generation workflows. - MCP Integration: Seamlessly interact with the tool via MCP-compatible clients like Claude Desktop.
- File Management: Automatically saves and organizes assets in a local
assets
directory with resource URIs (e.g.,asset://{type}/{id}
). - Robust Input Validation: Uses Zod for secure and reliable input processing.
- Multi-Client Support: Handles multiple simultaneous connections via SSE transport.
- Secure Remote Access: Optional HTTPS support for safe remote communication.
- Extensible Backend: Modular design for easy integration of new models or features.
- Cross-Platform: Compatible with Windows, macOS, and Linux using Node.js.
- Configurable 3D Generation: Customize parameters like inference steps, guidance scale, and turbo mode via environment variables.
How It Works
The Game Asset Generator transforms text prompts into game-ready assets through an automated pipeline:
- User Input: Submit a text prompt (e.g., "pixel art sword" or "isometric 3D castle").
- MCP Server: Routes the prompt to the appropriate tool (
generate_2d_asset
orgenerate_3d_asset
). - AI Model Interaction:
- 2D Assets: Utilizes the Hugging Face Inference API with
"gokaygokay/Flux-2D-Game-Assets-LoRA"
(50 steps). - 3D Assets:
- Generates an initial image using
"gokaygokay/Flux-Game-Assets-LoRA-v2"
(30 steps). - Converts the image to a 3D model using one of:
- InstantMesh: Multi-step process (
/preprocess
,/generate_mvs
,/make3d
). - Hunyuan3D-2: Single-step process (
/generation_all
). - Hunyuan3D-2mini-Turbo: Single-step process (
/generation_all
) with configurable turbo modes.
- InstantMesh: Multi-step process (
- Generates an initial image using
- 2D Assets: Utilizes the Hugging Face Inference API with
- File Output: Saves assets (PNG for 2D, OBJ/GLB for 3D) in the
assets
directory. - Response: Returns resource URIs (e.g.,
asset://3d_model/filename.glb
) for immediate use.
Workflow Diagram
Prompts are automatically enhanced with "high detailed, complete object, not cut off, white solid background" for optimal quality.
Prerequisites
- Node.js: Version 16+ (includes
npm
). - Git: For cloning the repository.
- Internet Access: Required for Hugging Face API connectivity.
- Hugging Face Account: Needed for API access; obtain your token from huggingface.co/settings/tokens.
- NPM Packages:
@gradio/client
: Interacts with Hugging Face Spaces.@huggingface/inference
: For direct model inference.@modelcontextprotocol/sdk
: Implements the MCP server.dotenv
: Loads environment variables.express
: Enables SSE transport.zod
: Ensures input validation.sharp
: Handles image processing.
- Optional: Claude Desktop (or another MCP client) for enhanced interaction.
Installation
- Clone the Repository:Copy
- Install Dependencies:Copy
- Configure Environment:
- Copy the example
.env
file:Copy - Edit
.env
with your Hugging Face API token and duplicated MODEL_SPACE. See Configuration for details.
- Copy the example
- Run the Server:
- Local (stdio transport):Copy
- Custom Working Directory:Copy
- Remote (SSE transport):Copy
- Remote with HTTPS:RequiresCopy
ssl/key.pem
andssl/cert.pem
(see ssl/README.md).
- Local (stdio transport):
Note: Uses ES modules (
"type": "module"
inpackage.json
). Ensure Node.js 16+ is installed (node --version
).
Usage
Interact with the server via an MCP client (e.g., Claude Desktop) or programmatically:
- Generate a 2D Asset:
- Command:
generate_2d_asset prompt:"pixel art sword"
- Output: Saves a PNG file (e.g.,
2d_asset_generate_2d_asset_1698765432.png
) and returns its URI.
- Command:
- Generate a 3D Asset:
- Command:
generate_3d_asset prompt:"isometric 3D castle"
- Output: Saves OBJ/GLB files and intermediate images, returning their URIs. Provides an operation ID for long-running tasks.
- Command:
Prompt Examples
- Natural Interaction:
generate_2d_sprite prompt:"pixel art sword"
generate_3d_model prompt:"isometric 3D castle"
With Claude Desktop
After configuring (see Configuration), type commands directly in the interface.
Configuration
Customize the server via the .env
file:
Required Settings
- HF_TOKEN: Hugging Face API token.Copy
- MODEL_SPACE: Your duplicated 3D model space (e.g.,
your-username/InstantMesh
).- Duplicate one of:
Copy
Optional 3D Model Settings
Variable | Description | Valid Range/Default |
---|---|---|
MODEL_3D_STEPS | Inference steps | Varies by space (see below) |
MODEL_3D_GUIDANCE_SCALE | How closely the model follows the prompt | 0.0-100.0 (default: 5.0-5.5) |
MODEL_3D_OCTREE_RESOLUTION | Detail level of the 3D model | Varies by space (see below) |
MODEL_3D_SEED | Randomness control | 0-10000000 (default: varies) |
MODEL_3D_REMOVE_BACKGROUND | Remove image background | true /false (default: true ) |
MODEL_3D_TURBO_MODE | Generation mode (Hunyuan3D-2mini-Turbo only) | Turbo , Fast , Standard (default: Turbo ) |
MODEL_SPACE_TYPE | Override space type detection | instantmesh , hunyuan3d , hunyuan3d_mini_turbo |
Space-Specific Defaults
- InstantMesh:
- Steps: 30-75 (default: 75)
- Seed: Default 42
- Hunyuan3D-2:
- Steps: 20-50 (default: 20)
- Guidance Scale: Default 5.5
- Octree Resolution:
256
,384
,512
(default:256
) - Seed: Default 1234
- Hunyuan3D-2mini-Turbo:
- Steps: 1-100 (default: 5 for
Turbo
, 10 forFast
, 20 forStandard
) - Guidance Scale: Default 5.0
- Octree Resolution: 16-512 (default: 256)
- Seed: Default 1234
- Steps: 1-100 (default: 5 for
Transport Settings
- PORT: SSE transport port (default: 3000).Copy
Claude Desktop Setup
Edit the config file:
- MacOS:
~/Library/Application Support/Claude/claude_desktop_config.json
- Windows:
%APPDATA%\Claude\claude_desktop_config.json
Restart Claude Desktop after editing.
File Management
- Storage Location: Assets are saved in
./assets
within the working directory. - Naming Convention: Files use a prefix, tool name, timestamp, and unique ID (e.g.,
2d_asset_generate_2d_asset_1698765432_abcd1234.png
). - Customization: Set a custom directory:Copy
- Resource Access: Use MCP URIs (e.g.,
asset://2d_asset/filename.png
) to list or read assets.
MCP Integration
The Model Context Protocol (MCP) enables this tool to serve AI clients securely:
- Tools:
generate_2d_asset
,generate_3d_asset
. - Resources: Managed via
asset://
URIs. - Prompts:
generate_2d_sprite
,generate_3d_model
. - Compatibility: Works with Claude Desktop and other MCP clients.
Troubleshooting
- API Errors: Check network connectivity or rate limits; review
./logs/server.log
. - Authentication Issues: Verify
HF_TOKEN
andMODEL_SPACE
in.env
. - ES Modules Error: Ensure Node.js 16+ (
node --version
). - Logs: Inspect detailed logs:Copy
Advanced
API Endpoints and Integration
- 2D Asset Generation: Uses
"gokaygokay/Flux-2D-Game-Assets-LoRA"
(50 steps). - 3D Asset Image Generation: Uses
"gokaygokay/Flux-Game-Assets-LoRA-v2"
(30 steps). - 3D Model Conversion:
- InstantMesh: Multi-step (
/check_input_image
,/preprocess
,/generate_mvs
,/make3d
). - Hunyuan3D-2: Single-step (
/generation_all
). - Hunyuan3D-2mini-Turbo: Single-step (
/generation_all
) with turbo modes.
- InstantMesh: Multi-step (
Versioning
- Current Version: 0.3.0 (Added Hunyuan3D-2mini-Turbo support).
- MCP SDK Version: 1.7.0.
- Format: MAJOR.MINOR.PATCH (SemVer).
Backend Architecture
- Core File:
src/index.js
. - Dependencies: See
package.json
. - Security: Zod validation, path traversal prevention, HTTPS support, rate limiting.
- Performance: Async processing, retry with backoff, GPU quota handling.
Contributing
We welcome contributions! To participate:
- Fork the Repository: Create your copy on GitHub.
- Make Changes: Add features, fix bugs, or enhance docs.
- Submit a Pull Request: Detail your changes.
- Open Issues: Report bugs or suggest improvements.
Follow standard coding conventions and include tests where applicable.
License
Licensed under the MIT License. See the LICENSE file for details.
This server cannot be installed
An MCP server that generates 2D and 3D game assets from text prompts using AI models from Hugging Face Spaces, allowing developers to easily create game art through Claude Desktop or other MCP clients.
- Table of Contents
- Project Overview
- Features
- How It Works
- Prerequisites
- Installation
- Usage
- Configuration
- File Management
- MCP Integration
- Troubleshooting
- Advanced
- Contributing
- License