using System.Collections.Generic;
using UnityEngine;
namespace com.IvanMurzak.Unity.MCP.TestFiles
{
public class DataFieldPopulationTestScriptableObject : ScriptableObject
{
public Sprite spriteField;
public Material materialField;
public GameObject gameObjectField;
public Texture2D textureField;
public ScriptableObject scriptableObjectField;
public GameObject prefabField;
public Material[] materialArray;
public GameObject[] gameObjectArray;
public List<Material> materialList;
public List<GameObject> gameObjectList;
public int intField;
public string stringField;
}
}